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<blockquote data-quote="Thomas Shey" data-source="post: 8165844" data-attributes="member: 7026617"><p>Usually this is about campaigns that turn out to be radically different from what was on the label, not just ones where some elements are not what they seem. Its entirely possible under those circumstances to build a character who's abilities are heavily rendered useless by the reality of the campaign. Its a little less of an issue with D&D proper since it tends to force certain common abilities on all characters of a type, but it can be a big issue with build-from-the-ground-up systems, and even with things like D&D--well, the ranger with all the wilderness skills who finds himself stuck in the city floating in the void for the campaign is going to be a little less than happymaking. Or the bard with all the social skills who finds himself out in the howling wilderness with nothing but hostile peoples to encounter, and not even many of those.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8165844, member: 7026617"] Usually this is about campaigns that turn out to be radically different from what was on the label, not just ones where some elements are not what they seem. Its entirely possible under those circumstances to build a character who's abilities are heavily rendered useless by the reality of the campaign. Its a little less of an issue with D&D proper since it tends to force certain common abilities on all characters of a type, but it can be a big issue with build-from-the-ground-up systems, and even with things like D&D--well, the ranger with all the wilderness skills who finds himself stuck in the city floating in the void for the campaign is going to be a little less than happymaking. Or the bard with all the social skills who finds himself out in the howling wilderness with nothing but hostile peoples to encounter, and not even many of those. [/QUOTE]
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