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<blockquote data-quote="clearstream" data-source="post: 8165968" data-attributes="member: 71699"><p>I would concur that you end up with a different outcome, and potentially different imaginary world physics, but I do not see how it really makes the game more or less fun that levitation does/does-not set off pressure plates. If it does not, the players have a tool for circumventing a certain group of challenges. If it does, the DM has a tool for offering a certain group of challenges.</p><p></p><p>One might have something on the line with that one case - particularly if you are the possibly-dead fighter - but it is by no means better for the game. Just so long as the DM is consistent. </p><p></p><p>I think I would have ruled like this: the wizard, being an expert in their magic, knows <em>before casting </em>that the levitating shield will still set off the traps. The DM's gotcha on that was I think unjustified, but not as a matter of physics. Only as a matter of what a wizard would reasonably know about their spells.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8165968, member: 71699"] I would concur that you end up with a different outcome, and potentially different imaginary world physics, but I do not see how it really makes the game more or less fun that levitation does/does-not set off pressure plates. If it does not, the players have a tool for circumventing a certain group of challenges. If it does, the DM has a tool for offering a certain group of challenges. One might have something on the line with that one case - particularly if you are the possibly-dead fighter - but it is by no means better for the game. Just so long as the DM is consistent. I think I would have ruled like this: the wizard, being an expert in their magic, knows [I]before casting [/I]that the levitating shield will still set off the traps. The DM's gotcha on that was I think unjustified, but not as a matter of physics. Only as a matter of what a wizard would reasonably know about their spells. [/QUOTE]
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