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<blockquote data-quote="Minigiant" data-source="post: 8166265" data-attributes="member: 63508"><p>This is what I've been taking about to a long while. </p><p>DM Authority hinges on the players agreeing to the campaign they are in. </p><p>If the players do not know the type of campaign they are in, then the DMM lacks Authority.</p><p>It's like consent or a contract.</p><p></p><p>The whole point of DM Authority is that the players are giving the DM power to provide a certian experience that they agree they wanted by staying at the table. If they do not know what experience they are argeeing to, they cannot be held to actions and characters appropriate to that type of game.</p><p></p><p>If I sign on to a low magic, sword and sorcery like pirate game with traditional races, I giving theDM Authority to make the game like this. Therefore I should be expected to not play a full on wizard with tons of magic gadgets and a whole arcane lab on the ship. On the other hand, I should not be seeing lizardfolk, lovecraftian mutants, and high magic artificers just rolling happily around the major port town because of "secret reasons".</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8166265, member: 63508"] This is what I've been taking about to a long while. DM Authority hinges on the players agreeing to the campaign they are in. If the players do not know the type of campaign they are in, then the DMM lacks Authority. It's like consent or a contract. The whole point of DM Authority is that the players are giving the DM power to provide a certian experience that they agree they wanted by staying at the table. If they do not know what experience they are argeeing to, they cannot be held to actions and characters appropriate to that type of game. If I sign on to a low magic, sword and sorcery like pirate game with traditional races, I giving theDM Authority to make the game like this. Therefore I should be expected to not play a full on wizard with tons of magic gadgets and a whole arcane lab on the ship. On the other hand, I should not be seeing lizardfolk, lovecraftian mutants, and high magic artificers just rolling happily around the major port town because of "secret reasons". [/QUOTE]
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