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<blockquote data-quote="Helldritch" data-source="post: 8166363" data-attributes="member: 6855114"><p>I go the other way around. The players are free to do whatever they want as for their characters but they are forewarned about what type of campaign to expect. So if I will make a campaign about a desert adventure, I fully expect the players to avoid heavy armored character type. If one of them does one anyways, then he won't be surprised if his or her character must do without heavy armor or suffer heat problems. Same for jungles, cold environments, water or whatever the setting will be placed.</p><p></p><p>Even races must be thought through carefully. If I make an all evil orc/humanoid campaign, do not do an elf. Logic will usually dictate what type of characters the players will make. But other than a warning, I force no one to make such and such characters.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8166363, member: 6855114"] I go the other way around. The players are free to do whatever they want as for their characters but they are forewarned about what type of campaign to expect. So if I will make a campaign about a desert adventure, I fully expect the players to avoid heavy armored character type. If one of them does one anyways, then he won't be surprised if his or her character must do without heavy armor or suffer heat problems. Same for jungles, cold environments, water or whatever the setting will be placed. Even races must be thought through carefully. If I make an all evil orc/humanoid campaign, do not do an elf. Logic will usually dictate what type of characters the players will make. But other than a warning, I force no one to make such and such characters. [/QUOTE]
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