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<blockquote data-quote="loverdrive" data-source="post: 8167533" data-attributes="member: 7027139"><p>Ok, since vast majority of the thread was about players wanting some overpowered naughty word, I guess it's a good idea to take a step back and think about overpowered naughty word.</p><p></p><p>Like, in video games, I can think of two reasons why being overpowered can be fun. In some games there's satisfying visceral feeling of tearing enemies from limb to limb, walking through the game like a god of war -- because videogames have <a href="https://www.youtube.com/watch?v=Fy0aCDmgnxg" target="_blank">ways to make the most boring things ever into an exciting experience</a>. In others, being overpowered lets you skip boring sections -- like in Morrowind where god mod and ridiculous damage saves you from oh so exciting experience of clicking at the enemy watching dated animations and listening SFX that makes my ears bleed over and over again.</p><p></p><p>The first one doesn't apply to tabletop games (at least, for now, as there's still no fancy VR tables or whatever).</p><p></p><p>But let's focus a bit on the second one. Maybe the actual reason for the player to want like +100500 magic sword is a desire to just cut out combat out of the game?</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8167533, member: 7027139"] Ok, since vast majority of the thread was about players wanting some overpowered naughty word, I guess it's a good idea to take a step back and think about overpowered naughty word. Like, in video games, I can think of two reasons why being overpowered can be fun. In some games there's satisfying visceral feeling of tearing enemies from limb to limb, walking through the game like a god of war -- because videogames have [URL='https://www.youtube.com/watch?v=Fy0aCDmgnxg']ways to make the most boring things ever into an exciting experience[/URL]. In others, being overpowered lets you skip boring sections -- like in Morrowind where god mod and ridiculous damage saves you from oh so exciting experience of clicking at the enemy watching dated animations and listening SFX that makes my ears bleed over and over again. The first one doesn't apply to tabletop games (at least, for now, as there's still no fancy VR tables or whatever). But let's focus a bit on the second one. Maybe the actual reason for the player to want like +100500 magic sword is a desire to just cut out combat out of the game? [/QUOTE]
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