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<blockquote data-quote="loverdrive" data-source="post: 8168159" data-attributes="member: 7027139"><p>I also really enjoy Feng Shui's combat, when everyone knows the rules it's <em>really</em> cool with naughty word like "when you work the action on pump-action shotgun even if it already has a round in, get +2 damage", but, yeah, I certainly agree, at least when it comes to mid-school games.</p><p></p><p>Though I think in mid-school games combat just requires more work with environment and choices (like, whether you defend the village from gnoll attack or pursue their leader, who kidnapped Mother Micaela who is the only one who can cure your fighter from mummy's curse) and there's not enough info out there about how exactly cool encounters are built.</p><p></p><p></p><p>5e, at least, could really use some kind of "quick battle" system like "spend some resources and resolve whole combat in one roll" with it's attrition-based gameplay.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8168159, member: 7027139"] I also really enjoy Feng Shui's combat, when everyone knows the rules it's [I]really[/I] cool with naughty word like "when you work the action on pump-action shotgun even if it already has a round in, get +2 damage", but, yeah, I certainly agree, at least when it comes to mid-school games. Though I think in mid-school games combat just requires more work with environment and choices (like, whether you defend the village from gnoll attack or pursue their leader, who kidnapped Mother Micaela who is the only one who can cure your fighter from mummy's curse) and there's not enough info out there about how exactly cool encounters are built. 5e, at least, could really use some kind of "quick battle" system like "spend some resources and resolve whole combat in one roll" with it's attrition-based gameplay. [/QUOTE]
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