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<blockquote data-quote="Helldritch" data-source="post: 8168886" data-attributes="member: 6855114"><p>We once tried a DMless game. It involved the random dungeon rules in the DMG first edition. It was not very fun and it was abandoned after about three or four sessions. We did not enjoyed it but we tried it. Maybe we were too young to do it properly, but it is still something I would not recommend as this lack a lot of direction and the finesse a DM can bring to the table.</p><p></p><p>We also tried the rolling DM's approach where everyone was supposed to DM the group. Each DM would do one adventure and once the adventure was over, we switched DM and characters (we rolled randomly to know which character we would get each time). This experience was a it better but it lacked finesse and continuity that a single DM can bring. </p><p></p><p>The co DM approach was also tried and this was way better than the other two approach. But, in the end, one DM finally took over for good at the request of all players. The tone of the campaign could change much from one DM to the other. The co DM approach is better with different campaigns, each taking turns after one campaign ends. </p><p></p><p>Although I do like to be a player, I was almost always the DM in my younger years and now its been more than 20 years that I last took the seat of a player. Maybe I'm long overdue to be one...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8168886, member: 6855114"] We once tried a DMless game. It involved the random dungeon rules in the DMG first edition. It was not very fun and it was abandoned after about three or four sessions. We did not enjoyed it but we tried it. Maybe we were too young to do it properly, but it is still something I would not recommend as this lack a lot of direction and the finesse a DM can bring to the table. We also tried the rolling DM's approach where everyone was supposed to DM the group. Each DM would do one adventure and once the adventure was over, we switched DM and characters (we rolled randomly to know which character we would get each time). This experience was a it better but it lacked finesse and continuity that a single DM can bring. The co DM approach was also tried and this was way better than the other two approach. But, in the end, one DM finally took over for good at the request of all players. The tone of the campaign could change much from one DM to the other. The co DM approach is better with different campaigns, each taking turns after one campaign ends. Although I do like to be a player, I was almost always the DM in my younger years and now its been more than 20 years that I last took the seat of a player. Maybe I'm long overdue to be one... [/QUOTE]
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