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<blockquote data-quote="Mannahnin" data-source="post: 8170897" data-attributes="member: 7026594"><p>What would be the basis of the objection? What you're now describing, to me, sounds much more like collective storytelling than a D&D game.</p><p>Not to say that you can't have a fun game that way, but it's a fundamentally different experience to say "I want to hide behind the pillar, therefore the pillar is naturally big enough", or "My character wants to hide behind the pillar , but I think it would be more dramatic if the pillar is not actually wide enough, therefore it is not wide enough", than to interact with a quasi-objective world created and defined by a semi-neutral designated author-type person.</p><p></p><p>The usual DM/player split of roles and responsibility creates much more a feeling of interacting with another world with its own "reality" and logic and verisimilitude than collectively all sharing the author voice and making up what could be important details on the fly.</p><p></p><p>Exploration and Discovery are experiences which are much better simulated when I as a player don't know the answer but I can trust the DM to answer any given question in the role of my senses as I explore a world. And I know that for for many questions they or the scenario writer has already defined the environment before I thought to ask; and certain details might be more important than I initially realize, or bear hidden significance that I can discover! This makes that secondary world feel and act more like an objective reality, rather than an arbitrary fiction subject to my whims in the particular moment when I think to ask.</p><p></p><p>This brings to mind a great blog post Ben Laurence (the creator of Through Ultan's Door) wrote about old-school play, but which I think applies pretty much equally to modern D&D, about the pleasures of Secrecy and Discovery, and contrasting the play style with more story-oriented games like Powered by the Apocalypse.</p><p></p><p>[URL unfurl="true"]http://maziriansgarden.blogspot.com/2019/04/pleasures-of-osr-secrecy-and-discovery.html[/URL]</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8170897, member: 7026594"] What would be the basis of the objection? What you're now describing, to me, sounds much more like collective storytelling than a D&D game. Not to say that you can't have a fun game that way, but it's a fundamentally different experience to say "I want to hide behind the pillar, therefore the pillar is naturally big enough", or "My character wants to hide behind the pillar , but I think it would be more dramatic if the pillar is not actually wide enough, therefore it is not wide enough", than to interact with a quasi-objective world created and defined by a semi-neutral designated author-type person. The usual DM/player split of roles and responsibility creates much more a feeling of interacting with another world with its own "reality" and logic and verisimilitude than collectively all sharing the author voice and making up what could be important details on the fly. Exploration and Discovery are experiences which are much better simulated when I as a player don't know the answer but I can trust the DM to answer any given question in the role of my senses as I explore a world. And I know that for for many questions they or the scenario writer has already defined the environment before I thought to ask; and certain details might be more important than I initially realize, or bear hidden significance that I can discover! This makes that secondary world feel and act more like an objective reality, rather than an arbitrary fiction subject to my whims in the particular moment when I think to ask. This brings to mind a great blog post Ben Laurence (the creator of Through Ultan's Door) wrote about old-school play, but which I think applies pretty much equally to modern D&D, about the pleasures of Secrecy and Discovery, and contrasting the play style with more story-oriented games like Powered by the Apocalypse. [URL unfurl="true"]http://maziriansgarden.blogspot.com/2019/04/pleasures-of-osr-secrecy-and-discovery.html[/URL] [/QUOTE]
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