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<blockquote data-quote="Mannahnin" data-source="post: 8171890" data-attributes="member: 7026594"><p>I think Prabe has hit on a key distinction that it's a matter of emphasis and intent. When I play D&D I can make decisions with different priorities in mind, and generally a given player will have some balance of them. For example...</p><p></p><p>Keeping my character alive</p><p>Achieving our party's objective/quest</p><p>Gaining wealth, magical knowledge, or power</p><p>Pursuing individual character goals other than the above; like courting a spouse, or taking revenge, or protecting another character</p><p>Exploring the game world and learning more about it</p><p>Doing funny things</p><p>Making an interesting story</p><p></p><p>The way I am PRIMARILY accustomed to people playing is by focusing first on character advancement and RP goals, and seeking excitement through combat and other adventuring activities, with "what would make a dramatic story" relegated way down the list or not consciously considered. Though I have repeatedly observed that if the players know the campaign is coming to an end, this will shift and they'll often lose their normally-strong emphasis on survival, and start consciously focusing on drama, to help create a satisfying end to the emergent story of the campaign.</p><p></p><p>It seems clear to me that at least a couple of us in here put that "what would make the best story" higher on their personal list of play priorities. And that's perfectly cool.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8171890, member: 7026594"] I think Prabe has hit on a key distinction that it's a matter of emphasis and intent. When I play D&D I can make decisions with different priorities in mind, and generally a given player will have some balance of them. For example... Keeping my character alive Achieving our party's objective/quest Gaining wealth, magical knowledge, or power Pursuing individual character goals other than the above; like courting a spouse, or taking revenge, or protecting another character Exploring the game world and learning more about it Doing funny things Making an interesting story The way I am PRIMARILY accustomed to people playing is by focusing first on character advancement and RP goals, and seeking excitement through combat and other adventuring activities, with "what would make a dramatic story" relegated way down the list or not consciously considered. Though I have repeatedly observed that if the players know the campaign is coming to an end, this will shift and they'll often lose their normally-strong emphasis on survival, and start consciously focusing on drama, to help create a satisfying end to the emergent story of the campaign. It seems clear to me that at least a couple of us in here put that "what would make the best story" higher on their personal list of play priorities. And that's perfectly cool. [/QUOTE]
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