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<blockquote data-quote="Chaosmancer" data-source="post: 8172394" data-attributes="member: 6801228"><p>Right, which wasn't the point that the person you were responding to was trying to make. At least not as far as I could tell.</p><p></p><p></p><p></p><p>And some people do see things that way. An advertisment for shoes being sold can be a story. </p><p></p><p>A game like DnD being a story is trivially easy to pull off. And saying that "playing a role" (a role in what?) is somehow fundamentally different that collectively creating a story just feels completely wrong to me.</p><p></p><p></p><p></p><p></p><p>Which wasn't what anyone was doing. </p><p></p><p>[USER=7027139]@loverdrive[/USER] was saying that collectively working together to craft a story is a fundamental part of the experience of RPGs. You seem to be taking this to mean that 1st person narration and "actor stances" is the only way to play the game. But that was not the point being made at all. </p><p></p><p>They made the point that players should see the character as the character, not as a projection of themself. Which people reacted to asking about people being too stupid to tell the difference or anything like that. But, we have had experience with this. I have seen people get too invested in their characters, and take offense when bad things happen to them. Which is clearly what loverdrive was referencing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8172394, member: 6801228"] Right, which wasn't the point that the person you were responding to was trying to make. At least not as far as I could tell. And some people do see things that way. An advertisment for shoes being sold can be a story. A game like DnD being a story is trivially easy to pull off. And saying that "playing a role" (a role in what?) is somehow fundamentally different that collectively creating a story just feels completely wrong to me. Which wasn't what anyone was doing. [USER=7027139]@loverdrive[/USER] was saying that collectively working together to craft a story is a fundamental part of the experience of RPGs. You seem to be taking this to mean that 1st person narration and "actor stances" is the only way to play the game. But that was not the point being made at all. They made the point that players should see the character as the character, not as a projection of themself. Which people reacted to asking about people being too stupid to tell the difference or anything like that. But, we have had experience with this. I have seen people get too invested in their characters, and take offense when bad things happen to them. Which is clearly what loverdrive was referencing. [/QUOTE]
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