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<blockquote data-quote="happyhermit" data-source="post: 8172717" data-attributes="member: 6834463"><p>Different people have different things that break their "immersion" and no game is perfect for any playstyle. It's close to the top of my list for this style IME of trying many systems, especially when taking into account other factors. People's reaction to preferences of others is often "if you like x, then you would have the most fun in a game with Maximum X." but that obviously isn't true. Everything is just a spectrum and once a bar is reached other priorities become more important. </p><p></p><p>D&D (without some options in the DMG or from elsewhere), doesn't expect players to make changes to the world, particularly once play has begone, like a lot of games. So, it avoid a massive obstacle for the style of play I was referencing. </p><p></p><p>I am kinda curious what you think is baked into the system that would cause problems for these players though?</p></blockquote><p></p>
[QUOTE="happyhermit, post: 8172717, member: 6834463"] Different people have different things that break their "immersion" and no game is perfect for any playstyle. It's close to the top of my list for this style IME of trying many systems, especially when taking into account other factors. People's reaction to preferences of others is often "if you like x, then you would have the most fun in a game with Maximum X." but that obviously isn't true. Everything is just a spectrum and once a bar is reached other priorities become more important. D&D (without some options in the DMG or from elsewhere), doesn't expect players to make changes to the world, particularly once play has begone, like a lot of games. So, it avoid a massive obstacle for the style of play I was referencing. I am kinda curious what you think is baked into the system that would cause problems for these players though? [/QUOTE]
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