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<blockquote data-quote="Helldritch" data-source="post: 8173058" data-attributes="member: 6855114"><p>I respectfully disagree. Ever played the board game Space hulk? You control mini and you do not necessarily role play. We can each play a marine in a squad of four and one plays the xeno (gene splicers) and no role play will develop. Yet, it did at some point. At some point, some games evolves beyond their intended purpose. It happened with D&D. At first, palyers would switch "character" every session. It was only when the aspect of heroic figure entered that the concept of charcacter personae emerged as players would prefer to play the same figurine/charcter/role because of the leveling aspect. The role play was not the intended purpose. Just like the pilot on Battletech were not character but became such and the role playing game of battletech finally emerged. Three wargames evolved into rpg when the notion of leveling charcater came into the game. I wonder if there is a correlation or if it is only a coincidence.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8173058, member: 6855114"] I respectfully disagree. Ever played the board game Space hulk? You control mini and you do not necessarily role play. We can each play a marine in a squad of four and one plays the xeno (gene splicers) and no role play will develop. Yet, it did at some point. At some point, some games evolves beyond their intended purpose. It happened with D&D. At first, palyers would switch "character" every session. It was only when the aspect of heroic figure entered that the concept of charcacter personae emerged as players would prefer to play the same figurine/charcter/role because of the leveling aspect. The role play was not the intended purpose. Just like the pilot on Battletech were not character but became such and the role playing game of battletech finally emerged. Three wargames evolved into rpg when the notion of leveling charcater came into the game. I wonder if there is a correlation or if it is only a coincidence. [/QUOTE]
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