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<blockquote data-quote="Don Durito" data-source="post: 8173069" data-attributes="member: 6687260"><p>One of the key aspects of wargames of the time that allowed rpgs to evolve was probably the presence of the referee.</p><p></p><p>If there's a referee then there are grey areas regarding the rules and the possiblity that an absurd rules result could be overruled rather then exploited.</p><p></p><p>This can evolve into the point where the monster can be invisibile and the player can say "I throw a bag of flour in the air" and the referee can consider whether that would work.</p><p></p><p>Like I said earlier, in Chess you don't try to sow dissent among the enemy pawns because it's a nonsensical thing to try. Many modern wargames and boardgames are essentially the same, even if they superficially resemble rpgs. In Descent you can't try and have a conversation with an ogre and try to bribe him to fight alongside you against the goblins in the next room.</p><p></p><p>Any roleplaying you choose to do in Descent is purely an epiphenomenom on top of the rules. It doesn't actually interact with the game in any meaningful way.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8173069, member: 6687260"] One of the key aspects of wargames of the time that allowed rpgs to evolve was probably the presence of the referee. If there's a referee then there are grey areas regarding the rules and the possiblity that an absurd rules result could be overruled rather then exploited. This can evolve into the point where the monster can be invisibile and the player can say "I throw a bag of flour in the air" and the referee can consider whether that would work. Like I said earlier, in Chess you don't try to sow dissent among the enemy pawns because it's a nonsensical thing to try. Many modern wargames and boardgames are essentially the same, even if they superficially resemble rpgs. In Descent you can't try and have a conversation with an ogre and try to bribe him to fight alongside you against the goblins in the next room. Any roleplaying you choose to do in Descent is purely an epiphenomenom on top of the rules. It doesn't actually interact with the game in any meaningful way. [/QUOTE]
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