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<blockquote data-quote="Thomas Shey" data-source="post: 8173286" data-attributes="member: 7026617"><p>The "real place" where you can fall 80' and get up, injured but still fulling functional? The "real place" where an attack that will kill a dinosaur leaves you alive pretty reliably? </p><p></p><p>That's the gig here; a lot of D&Disms only make sense as game abstractions of fairly stylized genre assumptions. If you push on them (and this applies to magic too, but its muddied here because it turns more on how much you're prone to press on magic) they don't make sense, unless you assume the world works vastly differently than ours or look the other way about the places it doesn't--and if you can do that with these, you can do that with metacurrencies that do the same thing.</p><p></p><p></p><p></p><p>Most of the BRP derivatives come to mind, but there are others like GURPS and the like too, that on a base level try to avoid telling you counterfactuals outside of overtly supernatural phenomenon. Heck, if GURPS is too complicated a case for you, drop back to TFT.</p><p></p><p>You can, of course, do this other ways where you actually bake the D&Disms into the setting like Earthdawn did--but that also requires people to stop accepting their characters as just highly skilled people, too. D&D tries to have its cake and eat it here, and the same kind of people who are going to press on things like metacurrency are about as likely to press on things like how disconnected from any sort of reality the D&D combat system is (and likely, how little impact the magic system has on the setting for what it seems like it should, but that's on a whole different level).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8173286, member: 7026617"] The "real place" where you can fall 80' and get up, injured but still fulling functional? The "real place" where an attack that will kill a dinosaur leaves you alive pretty reliably? That's the gig here; a lot of D&Disms only make sense as game abstractions of fairly stylized genre assumptions. If you push on them (and this applies to magic too, but its muddied here because it turns more on how much you're prone to press on magic) they don't make sense, unless you assume the world works vastly differently than ours or look the other way about the places it doesn't--and if you can do that with these, you can do that with metacurrencies that do the same thing. Most of the BRP derivatives come to mind, but there are others like GURPS and the like too, that on a base level try to avoid telling you counterfactuals outside of overtly supernatural phenomenon. Heck, if GURPS is too complicated a case for you, drop back to TFT. You can, of course, do this other ways where you actually bake the D&Disms into the setting like Earthdawn did--but that also requires people to stop accepting their characters as just highly skilled people, too. D&D tries to have its cake and eat it here, and the same kind of people who are going to press on things like metacurrency are about as likely to press on things like how disconnected from any sort of reality the D&D combat system is (and likely, how little impact the magic system has on the setting for what it seems like it should, but that's on a whole different level). [/QUOTE]
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