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<blockquote data-quote="happyhermit" data-source="post: 8173337" data-attributes="member: 6834463"><p>You seem to think that what I have been describing is "realism" perhaps because I used the word "real" (within a specific context). It's not hard to imagine a world where things function very different from reality and yet do not appear to be changing on a whim. It's not hard to imagine a world where high level heroes become harder to kill than a dinosaur.</p><p></p><p>To digress; I seldom see falling rules applied blindly despite the circumstance, D&D is a game where the GM makes rulings on such things after all and decides when the default abstract rules don't make sense in-fiction. Also, there are even rules for injuries. Still, this has nothing to do with the original premise.</p><p></p><p></p><p>The player can't imagine the world is "immutable" for lack of a better word, if they or other players can declare changes to the world in-game. They can imagine a world where things pop in and out of existence, but that is completely besides the point.</p><p></p><p>Yeah, you are definitely talking about "realism" here I think, not the preference I am talking about. I haven't tried new versions of these games, but they all had issues when I did and I (not to mention new-to-ttrpg people) didn't find them any more suited to this preference (or very fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":censored:" title="Censored :censored:" loading="lazy" data-shortname=":censored:" />, sorry I did have fun with GURP and superheros). I do appreciate the examples, always on the lookout for something I missed.</p><p></p><p></p><p>Upon re-reading I realize it might seem like I was repeating, but when I said "imagining themselves as a fighter" I meant <em>themselves as a fighter </em>like someone mentioned earlier, not imagining they are a different character. I think this is what you are talking about, akin to an self-insert character.</p><p></p><p></p><p>If they imagine they are going on a date with a fictional person, they can definitely be roleplaying and this even extends outside of gaming to therapy and such.</p><p></p><p>Maybe, or messing around, or telling jokes.</p><p></p><p>It's the intent. If you accidentally drop a piece of bread onto another you aren't crafting a sandwich.</p><p></p><p>I am not crafting a full compost bin, I am doing prep in the kitchen and making and eating sandwiches, which can result in a full compost bin.</p><p></p><p></p><p>I have an intent to make a sandwich, I don't have to be intent on filling the compost bin.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 8173337, member: 6834463"] You seem to think that what I have been describing is "realism" perhaps because I used the word "real" (within a specific context). It's not hard to imagine a world where things function very different from reality and yet do not appear to be changing on a whim. It's not hard to imagine a world where high level heroes become harder to kill than a dinosaur. To digress; I seldom see falling rules applied blindly despite the circumstance, D&D is a game where the GM makes rulings on such things after all and decides when the default abstract rules don't make sense in-fiction. Also, there are even rules for injuries. Still, this has nothing to do with the original premise. The player can't imagine the world is "immutable" for lack of a better word, if they or other players can declare changes to the world in-game. They can imagine a world where things pop in and out of existence, but that is completely besides the point. Yeah, you are definitely talking about "realism" here I think, not the preference I am talking about. I haven't tried new versions of these games, but they all had issues when I did and I (not to mention new-to-ttrpg people) didn't find them any more suited to this preference (or very fun :censored:, sorry I did have fun with GURP and superheros). I do appreciate the examples, always on the lookout for something I missed. Upon re-reading I realize it might seem like I was repeating, but when I said "imagining themselves as a fighter" I meant [I]themselves as a fighter [/I]like someone mentioned earlier, not imagining they are a different character. I think this is what you are talking about, akin to an self-insert character. If they imagine they are going on a date with a fictional person, they can definitely be roleplaying and this even extends outside of gaming to therapy and such. Maybe, or messing around, or telling jokes. It's the intent. If you accidentally drop a piece of bread onto another you aren't crafting a sandwich. I am not crafting a full compost bin, I am doing prep in the kitchen and making and eating sandwiches, which can result in a full compost bin. I have an intent to make a sandwich, I don't have to be intent on filling the compost bin. [/QUOTE]
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