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<blockquote data-quote="Chaosmancer" data-source="post: 8173541" data-attributes="member: 6801228"><p>Personally? I don't see the difference between the players declaring changes and a DM declaring changes. </p><p></p><p>I literally just had a Roll20 experience where we were told we saw a fire down the street, I declared my actions based on that information. We were in a realm of darkness and the DM put us on the map, but we couldn't see the fire, so he moved us closer, and closer and closer... until I was right next to the fire and surrounded by guards. </p><p></p><p>I felt like I couldn't change my declared actions, but I definitely felt like the entire situation changed. I've seen it a lot, DMs declare something, then realize they forgot something or didn't mention it before the players acted. </p><p></p><p>I'm not saying all DMs do this, or that it is good, but I have experienced it many times. Both online and in person.</p><p></p><p></p><p></p><p>Not quite, but we are getting closer. </p><p></p><p>"This is what I would do if I was a fighter in this situation" is still playing a character, and you can still have that separation. It is a self-insert, but as long as you can separate your self-insert from yourself we are good. It is when players don't have that seperation that we are saying there is an issue.</p><p></p><p></p><p></p><p></p><p></p><p>Okay, if you are looking at it as similar to the roleplay for therapy, you might see why this is something we are considering could be a problem for the table.</p><p></p><p></p><p></p><p>Okay, are telling the jokes in game, or out of game? Serious question. </p><p></p><p>Because if they are telling jokes in the story... they are crafting a story. </p><p></p><p>If they are telling jokes at the table, outside of the game.... then it has nothing to do with playing the game. I mean, if we are saying "hey. maybe they are telling jokes that have nothing to do with what their character is doing" then it doesn't have anything to do with playing the game.</p><p></p><p></p><p></p><p>The problem is you are acting like making a decision in character is the same as dropping something, or it is the waste product of the game. </p><p></p><p>But making a decision for what your character is doing is the main driving force of the game. Without that there is no game. It can't be seen as an accident or as a waste product.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8173541, member: 6801228"] Personally? I don't see the difference between the players declaring changes and a DM declaring changes. I literally just had a Roll20 experience where we were told we saw a fire down the street, I declared my actions based on that information. We were in a realm of darkness and the DM put us on the map, but we couldn't see the fire, so he moved us closer, and closer and closer... until I was right next to the fire and surrounded by guards. I felt like I couldn't change my declared actions, but I definitely felt like the entire situation changed. I've seen it a lot, DMs declare something, then realize they forgot something or didn't mention it before the players acted. I'm not saying all DMs do this, or that it is good, but I have experienced it many times. Both online and in person. Not quite, but we are getting closer. "This is what I would do if I was a fighter in this situation" is still playing a character, and you can still have that separation. It is a self-insert, but as long as you can separate your self-insert from yourself we are good. It is when players don't have that seperation that we are saying there is an issue. Okay, if you are looking at it as similar to the roleplay for therapy, you might see why this is something we are considering could be a problem for the table. Okay, are telling the jokes in game, or out of game? Serious question. Because if they are telling jokes in the story... they are crafting a story. If they are telling jokes at the table, outside of the game.... then it has nothing to do with playing the game. I mean, if we are saying "hey. maybe they are telling jokes that have nothing to do with what their character is doing" then it doesn't have anything to do with playing the game. The problem is you are acting like making a decision in character is the same as dropping something, or it is the waste product of the game. But making a decision for what your character is doing is the main driving force of the game. Without that there is no game. It can't be seen as an accident or as a waste product. [/QUOTE]
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