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<blockquote data-quote="Chaosmancer" data-source="post: 8173850" data-attributes="member: 6801228"><p>No, I am not trying to associate "Therapy" with "bad"</p><p></p><p>However, I do have expeirence with someone who tried to use DnD as therapy. It wasn't pretty. So, I am much happier to say that the role-playing of Therapy is done with different intent and different style than the role-playing of an RPG, and we should not get too comfortable with the idea of them being "close enough". </p><p></p><p>Personal issue, I know, but still.</p><p></p><p></p><p></p><p>Like a puppet. </p><p></p><p>Analogy and metaphor. But, still the same concept even if you take it literally. Jokes said in the story are part of the story.</p><p></p><p></p><p></p><p>Really? I think most comedy writers would heavily disagree with that. Especially for all of those comedy shows with a story they are writing for. </p><p></p><p>Is it in-character and part of the narrative? Then it is part of the story you are creating in the game.</p><p></p><p></p><p></p><p>Yes. Because it is. </p><p></p><p>I mean, literally, I am writing a story right now based off DnD, with a chat and vote system where they are deciding what happens next and what actions we take in the story. </p><p></p><p>There are differences in terms of speed and everything else, but the core resolution mechanic? Still the same. Saying "Robert the Brave moves 30 ft and swings at the goblin" is still making the story. It is dry, wouldn't be a fun novel, but all that takes to change is some word choice, and working in the results. </p><p></p><p></p><p></p><p>Okay sure, if you want to move those goalposts to a game like "The Quiet Year" where the players don't have characters, then you are right. </p><p></p><p>You want to talk about DnD though? Then making decisions for characters is the point, and without that, you can't play DnD. And when you make those decisions, then you are crafting a story. I don't know why that is a bad thing that people don't want to do, but it is what it is.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8173850, member: 6801228"] No, I am not trying to associate "Therapy" with "bad" However, I do have expeirence with someone who tried to use DnD as therapy. It wasn't pretty. So, I am much happier to say that the role-playing of Therapy is done with different intent and different style than the role-playing of an RPG, and we should not get too comfortable with the idea of them being "close enough". Personal issue, I know, but still. Like a puppet. Analogy and metaphor. But, still the same concept even if you take it literally. Jokes said in the story are part of the story. Really? I think most comedy writers would heavily disagree with that. Especially for all of those comedy shows with a story they are writing for. Is it in-character and part of the narrative? Then it is part of the story you are creating in the game. Yes. Because it is. I mean, literally, I am writing a story right now based off DnD, with a chat and vote system where they are deciding what happens next and what actions we take in the story. There are differences in terms of speed and everything else, but the core resolution mechanic? Still the same. Saying "Robert the Brave moves 30 ft and swings at the goblin" is still making the story. It is dry, wouldn't be a fun novel, but all that takes to change is some word choice, and working in the results. Okay sure, if you want to move those goalposts to a game like "The Quiet Year" where the players don't have characters, then you are right. You want to talk about DnD though? Then making decisions for characters is the point, and without that, you can't play DnD. And when you make those decisions, then you are crafting a story. I don't know why that is a bad thing that people don't want to do, but it is what it is. [/QUOTE]
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