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<blockquote data-quote="JiffyPopTart" data-source="post: 8175420" data-attributes="member: 4881"><p>This is just you grudging and not budging over semantics.</p><p></p><p>If you played "solo" D&D where you controlled 4 characters progressing through a dungeon you would wear two hats. When its the fighters turn and you decide they want to use a healing potion and run to the edge of the lake, that is being the player (as far as the traditional description of players/GMs in D&D goes).</p><p></p><p>When its the orcs turn and you decide that they are going to double move towards the fighter rather than double move towards the wizard, that is being the GM (as far as the traditional description of players/GMs in D&D goes).</p><p></p><p>When the fighter wants to continue to flee from the orc, but doesn't want to leave his wizard friend behind so stays and puts up a last defence, even though you KNOW that the orc is afraid of wizards and would never attack him, then you are wearing the hat of an Impartial Neutral Arbiter (which does not exist in traditional D&D but does in a strange solo hybrid game).</p><p></p><p>You wear at least three different "hats" in a solo game, all of which have different goals, and its very fair to say you can be playing a collaborative game, despite the fact that you are doing so by yourself.</p><p></p><p>Its the same as if you were to play the boardgame Pandemic by yourself...it would still be considered a Co-op game.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8175420, member: 4881"] This is just you grudging and not budging over semantics. If you played "solo" D&D where you controlled 4 characters progressing through a dungeon you would wear two hats. When its the fighters turn and you decide they want to use a healing potion and run to the edge of the lake, that is being the player (as far as the traditional description of players/GMs in D&D goes). When its the orcs turn and you decide that they are going to double move towards the fighter rather than double move towards the wizard, that is being the GM (as far as the traditional description of players/GMs in D&D goes). When the fighter wants to continue to flee from the orc, but doesn't want to leave his wizard friend behind so stays and puts up a last defence, even though you KNOW that the orc is afraid of wizards and would never attack him, then you are wearing the hat of an Impartial Neutral Arbiter (which does not exist in traditional D&D but does in a strange solo hybrid game). You wear at least three different "hats" in a solo game, all of which have different goals, and its very fair to say you can be playing a collaborative game, despite the fact that you are doing so by yourself. Its the same as if you were to play the boardgame Pandemic by yourself...it would still be considered a Co-op game. [/QUOTE]
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