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<blockquote data-quote="Shiroiken" data-source="post: 7438052" data-attributes="member: 6775477"><p>Oof... choosing only 1 is rough. I'm voting based on what the DM excels at, rather than a needed component. Every DM needs SOME level of organization, communication, game knowledge, and reliability, or no one will play. There are many DMs, however, that excel at these, which are a major bonus to the game.</p><p></p><p>I went with World Master, because if the world doesn't interest me, then I just cannot get into the game. My regular DM normally runs FR, and was a sage of Realms Lore. He's currently running a homebrew world that's fascinating, and it's cool to explore and discover new knowledge of the world. </p><p></p><p>1st Runner Up</p><p>Adaptability is a bonus IMO, because players NEVER do the expected. A DM that can roll with the punches, never letting the players know what was planned, and what wasn't, makes for an awesome game. Of course, I'd like to think this is my best trait as a DM, so I'm probably biased.</p><p></p><p>2nd Runner Up</p><p>I'd go with Storytelling, but I feel that DMs should incorporate the dice results into the story, rather than ignoring the results for the sake of the story (of course, a good DM won't allow the story to be ruined by a die roll anyway). The campaigns I remember best had excellent stories, even if they weren't successful by most standards.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7438052, member: 6775477"] Oof... choosing only 1 is rough. I'm voting based on what the DM excels at, rather than a needed component. Every DM needs SOME level of organization, communication, game knowledge, and reliability, or no one will play. There are many DMs, however, that excel at these, which are a major bonus to the game. I went with World Master, because if the world doesn't interest me, then I just cannot get into the game. My regular DM normally runs FR, and was a sage of Realms Lore. He's currently running a homebrew world that's fascinating, and it's cool to explore and discover new knowledge of the world. 1st Runner Up Adaptability is a bonus IMO, because players NEVER do the expected. A DM that can roll with the punches, never letting the players know what was planned, and what wasn't, makes for an awesome game. Of course, I'd like to think this is my best trait as a DM, so I'm probably biased. 2nd Runner Up I'd go with Storytelling, but I feel that DMs should incorporate the dice results into the story, rather than ignoring the results for the sake of the story (of course, a good DM won't allow the story to be ruined by a die roll anyway). The campaigns I remember best had excellent stories, even if they weren't successful by most standards. [/QUOTE]
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