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<blockquote data-quote="Ry" data-source="post: 1959999" data-attributes="member: 8314"><p>I use a very similar system, although all my notes are point form lists. I think your Private Notes section can probably get divided into, Current Session, Future Sessions, and Reference, since they will probably run into each other. Throw a "Don't Forget" page in front of Future Sessions, a la "Don't Forget: Roy's new Sword is Horribly Cursed."</p><p></p><p>To replace it, I'd recommend at least some kind of PC-specific section, where you keep track of things that are specific to each PC (items they have, sideplots that focus on them, notes on their contacts, NPCs they individually responded well to, etc.) I find that when I spend about half my prep time on the campaign's plot, and the other half split up over the player-characters, they feel more gratified by the games.</p><p></p><p>As far as Public Notes and Past Sessions, you might want to consolidate them as well. If Public notes is world-oriented stuff that just anybody knows, then it might be better keeping it all together in your reference section, with asterisks or a different font for that kind of information (that way, if you update new world facts, you don't have to go to two sections). If Public notes also contains "stuff the PCs learned in-game" then I'd throw that to the front of Past Sessions, in a quick-reference format.</p><p></p><p>You'll want to throw your house rules somewhere (with cheat sheets would be fine).</p><p></p><p>Of course, if your mind immediately found retorts/counterarguments for my suggestions, then you've likely built the system you want.</p></blockquote><p></p>
[QUOTE="Ry, post: 1959999, member: 8314"] I use a very similar system, although all my notes are point form lists. I think your Private Notes section can probably get divided into, Current Session, Future Sessions, and Reference, since they will probably run into each other. Throw a "Don't Forget" page in front of Future Sessions, a la "Don't Forget: Roy's new Sword is Horribly Cursed." To replace it, I'd recommend at least some kind of PC-specific section, where you keep track of things that are specific to each PC (items they have, sideplots that focus on them, notes on their contacts, NPCs they individually responded well to, etc.) I find that when I spend about half my prep time on the campaign's plot, and the other half split up over the player-characters, they feel more gratified by the games. As far as Public Notes and Past Sessions, you might want to consolidate them as well. If Public notes is world-oriented stuff that just anybody knows, then it might be better keeping it all together in your reference section, with asterisks or a different font for that kind of information (that way, if you update new world facts, you don't have to go to two sections). If Public notes also contains "stuff the PCs learned in-game" then I'd throw that to the front of Past Sessions, in a quick-reference format. You'll want to throw your house rules somewhere (with cheat sheets would be fine). Of course, if your mind immediately found retorts/counterarguments for my suggestions, then you've likely built the system you want. [/QUOTE]
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