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DM Burnout or DM Frustration With His Players?
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<blockquote data-quote="Olaf the Stout" data-source="post: 3552487" data-attributes="member: 13703"><p>At least I don't feel so bad now. I had a similar situation happen with my game. I used to send an e-mail out after each session of the memorable moments and quotes from each session. Sort of a quick summary of all the really cool and/or funny moments that had happened for the session. I asked the players if they had any moments or quotes to add. Not once did I get a response. Some of the players read them (but not all of them). I did at least manage to get the players to write down any quotes as they happened during the session as I had enough to do. After about 10 sessions I decided that it wasn't worth my effort so I stopped doing it.</p><p></p><p>Another thing I tried was handing out XP for a background story. A couple of players did it but only about 2 out of the 5.</p><p></p><p>I also tried to get players to add more detail to their characters. I photocopied some memorable articles from Dragon and gave them 1 article (about 2 pages long) each session for them to read and do by next session (a fortnight away). Those that did the work got XP for it. One article was about giving your weapon a name, another was about coming up with a theme for your spellcasting (everyone had at least 1 level of caster), another was about sayings for your character.</p><p></p><p>After about 4 sessions I gave up on that as most of the players weren't even reading the article, let alone coming up with what was suggested. One of the players said it felt too much like homework.</p><p></p><p>After all of that I decided that I would only do what I enjoyed doing myself. I cut back on a lot of the effort that I was putting in because it didn't really seem to be appreciated. I'm a bit happier now but I still wish I had players that were more "into" the game.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3552487, member: 13703"] At least I don't feel so bad now. I had a similar situation happen with my game. I used to send an e-mail out after each session of the memorable moments and quotes from each session. Sort of a quick summary of all the really cool and/or funny moments that had happened for the session. I asked the players if they had any moments or quotes to add. Not once did I get a response. Some of the players read them (but not all of them). I did at least manage to get the players to write down any quotes as they happened during the session as I had enough to do. After about 10 sessions I decided that it wasn't worth my effort so I stopped doing it. Another thing I tried was handing out XP for a background story. A couple of players did it but only about 2 out of the 5. I also tried to get players to add more detail to their characters. I photocopied some memorable articles from Dragon and gave them 1 article (about 2 pages long) each session for them to read and do by next session (a fortnight away). Those that did the work got XP for it. One article was about giving your weapon a name, another was about coming up with a theme for your spellcasting (everyone had at least 1 level of caster), another was about sayings for your character. After about 4 sessions I gave up on that as most of the players weren't even reading the article, let alone coming up with what was suggested. One of the players said it felt too much like homework. After all of that I decided that I would only do what I enjoyed doing myself. I cut back on a lot of the effort that I was putting in because it didn't really seem to be appreciated. I'm a bit happier now but I still wish I had players that were more "into" the game. Olaf the Stout [/QUOTE]
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