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DM can't get the hang of high-level play
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<blockquote data-quote="WizarDru" data-source="post: 903835" data-attributes="member: 151"><p>Take the word of one who knows....low CR creatures will not solve your problem. They will present a significant Under-challenge, which will cause a different problem. What you need to do is likely re-analyze the EL rating that your party can handle, and plan your future adventures accordingly. Having only two PCs is the first problem, but it's hardly insurmountable.</p><p></p><p>A greater problem you'll face is that at higher levels, encounters often fall into one of two categories: insanely lethal or incredibly anticlimatic. Some powerful creatures can only be defeated by a failed save, unless you've got a combat monster who can survive long enough to deal his death.</p><p></p><p>Consider: Throwing six dire tigers against a party of 10th level characters is NOT the same as sending a Devourer against them. The challenge is completely different, and depending on the party make up and the situation, are even if the same EL, they are not the same. Higher CR creatures have mnany abilities, immunities and powers that dwarf large numbers of low powered beasts. Often, weaker creatures will result in a longer battle, but may often just consist of the creatures waiting for the players to get around to insta-killing THEM. That may not be the effect you desire.</p><p></p><p>The best approach, of which Piratecat and Sepulchrave are kings, is to either present the players with challenges outside of their direct experience, keep the players off their balance with the unknown, or to obfuscate the issue by making use of their powers not be the right/best solution, even though it is A solution.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 903835, member: 151"] Take the word of one who knows....low CR creatures will not solve your problem. They will present a significant Under-challenge, which will cause a different problem. What you need to do is likely re-analyze the EL rating that your party can handle, and plan your future adventures accordingly. Having only two PCs is the first problem, but it's hardly insurmountable. A greater problem you'll face is that at higher levels, encounters often fall into one of two categories: insanely lethal or incredibly anticlimatic. Some powerful creatures can only be defeated by a failed save, unless you've got a combat monster who can survive long enough to deal his death. Consider: Throwing six dire tigers against a party of 10th level characters is NOT the same as sending a Devourer against them. The challenge is completely different, and depending on the party make up and the situation, are even if the same EL, they are not the same. Higher CR creatures have mnany abilities, immunities and powers that dwarf large numbers of low powered beasts. Often, weaker creatures will result in a longer battle, but may often just consist of the creatures waiting for the players to get around to insta-killing THEM. That may not be the effect you desire. The best approach, of which Piratecat and Sepulchrave are kings, is to either present the players with challenges outside of their direct experience, keep the players off their balance with the unknown, or to obfuscate the issue by making use of their powers not be the right/best solution, even though it is A solution. [/QUOTE]
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