Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM can't get the hang of high-level play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 903948" data-attributes="member: 151"><p>I'll use an example from my own game that worked well (and is documented in my story hour, for those curious, a link can be provided): Essentially, the players were attacked by a series of 50 4 HD constructs. At 10th-12th level, the characters were in no great danger. However, the constructs were powered by children, strapped into the giant insect-like automatons, and the children would suffer first before the constructs would be destroyed.</p><p></p><p>The players also had to rescue several NPCs who were threatened by the self-same constructs. In this case, six PCs retreated from the field, since they couldn't bring their firepower to bear...killing the constructs simply was NOT an option. Instead, they retreated and found another solution.</p><p></p><p>In Sepulchrave's story hour, the main characters are faced with a similar, although much more difficult, dilemma. The paladin, labelled as a heretic, must engage in war against other members of a now fragmented LG church. He knows that he has no equal in swordsmanship...but might isn't the solution. His conflicts are what make Sepulchrave's story hour so grand.</p><p></p><p>In Piratecat's story hour, most of the arc is taken over by their stay in a city where they are commissioned by their monarch to start a trade relation. Things rapidly get out of hand, of course. That the Defenders of Daybreak could slaughter most of the beings in the city is not at question. Would they, could they and who they are is what defines the situation. When Velendo releases a swarm in a public place, killing an enemy, it has far reaching political consequences beyond the average monster slaying.</p><p></p><p>Further, Piratecat is the master of misdirection. Take one type of creature, modify it, rub off the serial numbers and change the physical description and you have instant party uncertainty. What is it? What can it do? How do we defeat it? Will it stay dead? Take a purple worm, modify it, and you have the Necropede, a creature that is so hideous it borders on genius.</p><p></p><p></p><p>And so on.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 903948, member: 151"] I'll use an example from my own game that worked well (and is documented in my story hour, for those curious, a link can be provided): Essentially, the players were attacked by a series of 50 4 HD constructs. At 10th-12th level, the characters were in no great danger. However, the constructs were powered by children, strapped into the giant insect-like automatons, and the children would suffer first before the constructs would be destroyed. The players also had to rescue several NPCs who were threatened by the self-same constructs. In this case, six PCs retreated from the field, since they couldn't bring their firepower to bear...killing the constructs simply was NOT an option. Instead, they retreated and found another solution. In Sepulchrave's story hour, the main characters are faced with a similar, although much more difficult, dilemma. The paladin, labelled as a heretic, must engage in war against other members of a now fragmented LG church. He knows that he has no equal in swordsmanship...but might isn't the solution. His conflicts are what make Sepulchrave's story hour so grand. In Piratecat's story hour, most of the arc is taken over by their stay in a city where they are commissioned by their monarch to start a trade relation. Things rapidly get out of hand, of course. That the Defenders of Daybreak could slaughter most of the beings in the city is not at question. Would they, could they and who they are is what defines the situation. When Velendo releases a swarm in a public place, killing an enemy, it has far reaching political consequences beyond the average monster slaying. Further, Piratecat is the master of misdirection. Take one type of creature, modify it, rub off the serial numbers and change the physical description and you have instant party uncertainty. What is it? What can it do? How do we defeat it? Will it stay dead? Take a purple worm, modify it, and you have the Necropede, a creature that is so hideous it borders on genius. And so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM can't get the hang of high-level play
Top