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<blockquote data-quote="shilsen" data-source="post: 1291394" data-attributes="member: 198"><p>Yeah, but who agrees with the DMG anyway? Let's go for a TPK <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Nice. That's one of the first in the four I'd picked. At 6th lvl, that's 4 arrows a rd with Rapid Shot. I hadn't considered poison, but now that you mention it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Yup. Druid with Spike Growth pre-cast. Great minds do think alike! Though I'm going a slightly unusual route with the druid. Made him focus on mounted combat and have a horse as animal companion. He'll focus on strengthening the party and himself with spells (share spells is great in this regard) before combat, and try to get off a couple of spirited charges in combat.</p><p></p><p></p><p></p><p>I'm going for something different on the last two NPCs. Still, your picks sound pretty darn effective.</p><p></p><p></p><p></p><p>Right. The only weakness I can see with your strategy is that it's dependent on the party actually charging the NPCs. With the party having the edge in numbers (6 to 4) and spell levels (4th to 3rd), if they hang back and unload with medium and long-range spells, esp. some of the area-effect spells available at their level (fireball, ice storm, flame strike, etc.), the NPCs are hosed. Still, this is exactly what I was looking for. Thanks a lot.</p><p></p><p>Nobody else picking up the gauntlet?</p></blockquote><p></p>
[QUOTE="shilsen, post: 1291394, member: 198"] Yeah, but who agrees with the DMG anyway? Let's go for a TPK :D Nice. That's one of the first in the four I'd picked. At 6th lvl, that's 4 arrows a rd with Rapid Shot. I hadn't considered poison, but now that you mention it... ;) Yup. Druid with Spike Growth pre-cast. Great minds do think alike! Though I'm going a slightly unusual route with the druid. Made him focus on mounted combat and have a horse as animal companion. He'll focus on strengthening the party and himself with spells (share spells is great in this regard) before combat, and try to get off a couple of spirited charges in combat. I'm going for something different on the last two NPCs. Still, your picks sound pretty darn effective. Right. The only weakness I can see with your strategy is that it's dependent on the party actually charging the NPCs. With the party having the edge in numbers (6 to 4) and spell levels (4th to 3rd), if they hang back and unload with medium and long-range spells, esp. some of the area-effect spells available at their level (fireball, ice storm, flame strike, etc.), the NPCs are hosed. Still, this is exactly what I was looking for. Thanks a lot. Nobody else picking up the gauntlet? [/QUOTE]
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