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<blockquote data-quote="Piratecat" data-source="post: 1291895" data-attributes="member: 2"><p>I'd do the following:</p><p></p><p>1. Druid. The most important trick with the druid is to have him be wild shaped into a common bird and then hide in the grasses and use natural spell to toss spells at the foes. Ideally, he'll concentrate on summoning spells and never actually be seen by the PCs. Such an assailant may escape the battle and survive to attack the PCs again and again. His animal companion can either be a horse (ridden by another NPC?) or be something that's good at combat. Note that the bird, flying around casually, can give several moment's notice of the approaching PCs.</p><p></p><p>Note that if the druid's animal companion is a hawk, you can poison its talons.</p><p></p><p>2. Barbarian. This is the strength- and con-enhanced, foaming-at-the-mouth hard to kill melee machine; he should be powerattacking with his greataxe to the extent possible. For extra joy, give him one level of rogue and a potion of <em>greater invisibility</em> (or whatever it's called now) for sneak attack fun and a 50% miss chance.</p><p></p><p>3. Ranger with a bow. He'd ideally stay to the side of combat, peppering assailants with arrow after arrow. Like the barbarian, you can get extra joy by giving him a level of rogue and a potion of greater invisibility; if he stays within 30', each arrow will do sneak attack damage. Use poison arrows.</p><p></p><p>4. Cleric specializing in buffing spells. The big problem with NPC spellcasters is that they seldom cast all their spells. In this case, have the cleric casting as many spells as possible before combat. By boosting the barbarian's combat ability, you can allow him more effective points to pump into power attack. The cleric can then stand back away from combat on the other side of the <em>spike growth</em> and draw people towards him as the only visible target (other than summoned animals.)</p><p></p><p>As a tactic, I'd recommend that the ambush begin as soon as the horses hit the spike growth. Target the cleric first and work to take him out as quickly and effectively as possible; once the cleric is down, easy healing disappears.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1291895, member: 2"] I'd do the following: 1. Druid. The most important trick with the druid is to have him be wild shaped into a common bird and then hide in the grasses and use natural spell to toss spells at the foes. Ideally, he'll concentrate on summoning spells and never actually be seen by the PCs. Such an assailant may escape the battle and survive to attack the PCs again and again. His animal companion can either be a horse (ridden by another NPC?) or be something that's good at combat. Note that the bird, flying around casually, can give several moment's notice of the approaching PCs. Note that if the druid's animal companion is a hawk, you can poison its talons. 2. Barbarian. This is the strength- and con-enhanced, foaming-at-the-mouth hard to kill melee machine; he should be powerattacking with his greataxe to the extent possible. For extra joy, give him one level of rogue and a potion of [i]greater invisibility[/i] (or whatever it's called now) for sneak attack fun and a 50% miss chance. 3. Ranger with a bow. He'd ideally stay to the side of combat, peppering assailants with arrow after arrow. Like the barbarian, you can get extra joy by giving him a level of rogue and a potion of greater invisibility; if he stays within 30', each arrow will do sneak attack damage. Use poison arrows. 4. Cleric specializing in buffing spells. The big problem with NPC spellcasters is that they seldom cast all their spells. In this case, have the cleric casting as many spells as possible before combat. By boosting the barbarian's combat ability, you can allow him more effective points to pump into power attack. The cleric can then stand back away from combat on the other side of the [i]spike growth[/i] and draw people towards him as the only visible target (other than summoned animals.) As a tactic, I'd recommend that the ambush begin as soon as the horses hit the spike growth. Target the cleric first and work to take him out as quickly and effectively as possible; once the cleric is down, easy healing disappears. [/QUOTE]
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