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<blockquote data-quote="Zimri" data-source="post: 3528821" data-attributes="member: 15991"><p>In my humble opinion (which matters entirely only to myself) </p><p>1) DMs can't cheat (see rule 0)</p><p></p><p>2) I really don't mind (in the long term, the short term can be frustrating) if a BBEG gets away by virtue of DM fiat. I assume this will mean he will be coming after us / we will be going after him again. </p><p></p><p>3) I also kind of like the idea that bad (or good) die rolling won't undo weeks or months of preplay concept building and however long of in-game character growth and tweakage. </p><p></p><p>I am not against PC death per-se but it should MEAN something. During the Shackled city adventure path the final confrontation in Occipitus (smoking eye part) had the entire party ( and no I trust my group that no one had read ahead) falling all over themselves to leap into the pillar of flame to get to the bbeg (was years ago I forget the exact setup). We each knew the flame damage would likely kill us but it was a sacrifice worth making to get to the guy that tricked us.</p><p></p><p>Of course as previously stated I also don't think meaningful antagonists should die before thier time because we get a lucky shot or think of a strategy the DM / Module writer didn't think of. What fun would "vampire's blade" have been had we actually caught lucan outside the city before the ball and killed him ?</p><p></p><p>My main DM has said and I tend to agree "happy characters are mangled and exhausted characters"</p></blockquote><p></p>
[QUOTE="Zimri, post: 3528821, member: 15991"] In my humble opinion (which matters entirely only to myself) 1) DMs can't cheat (see rule 0) 2) I really don't mind (in the long term, the short term can be frustrating) if a BBEG gets away by virtue of DM fiat. I assume this will mean he will be coming after us / we will be going after him again. 3) I also kind of like the idea that bad (or good) die rolling won't undo weeks or months of preplay concept building and however long of in-game character growth and tweakage. I am not against PC death per-se but it should MEAN something. During the Shackled city adventure path the final confrontation in Occipitus (smoking eye part) had the entire party ( and no I trust my group that no one had read ahead) falling all over themselves to leap into the pillar of flame to get to the bbeg (was years ago I forget the exact setup). We each knew the flame damage would likely kill us but it was a sacrifice worth making to get to the guy that tricked us. Of course as previously stated I also don't think meaningful antagonists should die before thier time because we get a lucky shot or think of a strategy the DM / Module writer didn't think of. What fun would "vampire's blade" have been had we actually caught lucan outside the city before the ball and killed him ? My main DM has said and I tend to agree "happy characters are mangled and exhausted characters" [/QUOTE]
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