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<blockquote data-quote="buzz" data-source="post: 3529076" data-attributes="member: 6777"><p>Well, as I mentioned in my follow-up post, it's when fudging is needed <em>consistently</em> that I'm most concerned about. I'm not saying that you need to put your books up on ebay the second you feel it necessary to fudge a roll.</p><p></p><p>That said, I'm with good ol' diaglo in believing that life is too short for bad gaming. I've played games that worked as advertised, so I know that it's possible. Ergo, my tolerance level for tweaking mechanics and living with fudging is pretty low these days. Whether that tolerance equates to demanding perfection, I don't know.</p><p></p><p>Of course, I also have both a high tolerance for learning new systems and a willingness to adjust my expectations to the ruleset. I.e., as opposed to having a predefined idea of what gaming "is" and needing any ruleset I encounter to fit that idea.</p><p></p><p>And, for clarity's sake, the above is not a slam. I just mean that some of my buddies have this one specific thing they want form gaming, and rules live or die by how well they provide that one thing. While I have preferences like anyone else, I'm willing to simply see what kind of experience a given RPG provides and decide whether it's enjoyable for me or not.</p><p></p><p>(This is why I often get random results from those "Wat kind of roleplayer are you?" quizzes. It's hard for me to conclusively answer the questions without the context of a specific game.)</p></blockquote><p></p>
[QUOTE="buzz, post: 3529076, member: 6777"] Well, as I mentioned in my follow-up post, it's when fudging is needed [i]consistently[/i] that I'm most concerned about. I'm not saying that you need to put your books up on ebay the second you feel it necessary to fudge a roll. That said, I'm with good ol' diaglo in believing that life is too short for bad gaming. I've played games that worked as advertised, so I know that it's possible. Ergo, my tolerance level for tweaking mechanics and living with fudging is pretty low these days. Whether that tolerance equates to demanding perfection, I don't know. Of course, I also have both a high tolerance for learning new systems and a willingness to adjust my expectations to the ruleset. I.e., as opposed to having a predefined idea of what gaming "is" and needing any ruleset I encounter to fit that idea. And, for clarity's sake, the above is not a slam. I just mean that some of my buddies have this one specific thing they want form gaming, and rules live or die by how well they provide that one thing. While I have preferences like anyone else, I'm willing to simply see what kind of experience a given RPG provides and decide whether it's enjoyable for me or not. (This is why I often get random results from those "Wat kind of roleplayer are you?" quizzes. It's hard for me to conclusively answer the questions without the context of a specific game.) [/QUOTE]
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