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<blockquote data-quote="rowport" data-source="post: 3532224" data-attributes="member: 9729"><p>For me, D&D is pretty darn close to perfect run as written. Even in the case of those oddball rules that always cause debate (e.g. flurry of blows and natural weapons, grappling, sniping, etc.) as long as the group agrees how it plans to handle them, there should really be no cause for fudging rolls by anybody, including the GM. If I felt that my GM was changing dice roll results to make it easy on us I would really wonder why we were using the dice at all-- that risk makes it fun to play. I am also of the 'dead is dead' camp, and will not resurrect my dead PCs. (Admittedly, since I really enjoy making characters, I can see how using a new replacement character might be less of a sacrifice for me than for folks who get really emotionally invested in their PCs-- still, if you cheat the dice then you are not really surviving on your wits and abilities, so why bother?)</p><p></p><p>That said, if an encounter was clearly unbalanced and both GM and players wanted to change the scene, alter a problematic ability, or whatever I would have no problem with that. At least then everybody is playing from the same rules, so to speak. For example, if the demonic BBEG could fly, and for whatever reason the party had no ranged weapons that could overcome its DR, I could see where the table might have to agree to make some changes, or just have the party run away!</p><p></p><p></p><p>And by "that one thing", I presume that Buzz means tough combats. 'Cause let's face it, D&D rules for Diplomacy suck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>My result was "Doctor Doom"! No, wait, that was a different online test. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="rowport, post: 3532224, member: 9729"] For me, D&D is pretty darn close to perfect run as written. Even in the case of those oddball rules that always cause debate (e.g. flurry of blows and natural weapons, grappling, sniping, etc.) as long as the group agrees how it plans to handle them, there should really be no cause for fudging rolls by anybody, including the GM. If I felt that my GM was changing dice roll results to make it easy on us I would really wonder why we were using the dice at all-- that risk makes it fun to play. I am also of the 'dead is dead' camp, and will not resurrect my dead PCs. (Admittedly, since I really enjoy making characters, I can see how using a new replacement character might be less of a sacrifice for me than for folks who get really emotionally invested in their PCs-- still, if you cheat the dice then you are not really surviving on your wits and abilities, so why bother?) That said, if an encounter was clearly unbalanced and both GM and players wanted to change the scene, alter a problematic ability, or whatever I would have no problem with that. At least then everybody is playing from the same rules, so to speak. For example, if the demonic BBEG could fly, and for whatever reason the party had no ranged weapons that could overcome its DR, I could see where the table might have to agree to make some changes, or just have the party run away! And by "that one thing", I presume that Buzz means tough combats. 'Cause let's face it, D&D rules for Diplomacy suck. :D My result was "Doctor Doom"! No, wait, that was a different online test. :D [/QUOTE]
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