Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM Cheating
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zimri" data-source="post: 3534445" data-attributes="member: 15991"><p>Okay see this post I like because it seems like we are leaving the trenches a tad.</p><p></p><p>No everything isn't pre-determined. Yes bad things will happen to the characters as will good things. The characters will do some brilliant things, and perform some really bonehead moves. These and other things will determine HOW they get to the end, and how they grow and change on the way there. We play heroes. What fun is it if we all get cdg'd while sleeping, or if a wave/turbulence pushes us to our watery , or splattery demise.</p><p></p><p>As buzz has mentioned we seem to be playing two totally different style of games (and that is okay) using the same system. You appear (and please correct me if I am wrong) to be playing a more battle driven, statistical, war-gamey kind of thing where death happens alot and new characters are easily swapped in, have likely been pre-gened (by the player or game master) and have no real attachment.</p><p></p><p>I tend to play and run more story driven arcs, and make unique characters I put alot of time into the personality of, and backstory for. I want to see them grow and change from the concept I started off with. Each of them have a motivating factor and inner conflicts I want to see them resolve.</p><p></p><p>Death by BBEG, sacrifice to save someone, being dominated and sabotaging the party, Exiled for doing the rigth (or stupid) thing, jumping into a pilar of flame in occipitus, etcetera all great and noble ways to go, heck even swimming into the belly of a dire shark trying to rescue a warforged wasn't so bad. Death by random orc36520 or trap25642 doesn't seem like something that should happen to a "hero"</p></blockquote><p></p>
[QUOTE="Zimri, post: 3534445, member: 15991"] Okay see this post I like because it seems like we are leaving the trenches a tad. No everything isn't pre-determined. Yes bad things will happen to the characters as will good things. The characters will do some brilliant things, and perform some really bonehead moves. These and other things will determine HOW they get to the end, and how they grow and change on the way there. We play heroes. What fun is it if we all get cdg'd while sleeping, or if a wave/turbulence pushes us to our watery , or splattery demise. As buzz has mentioned we seem to be playing two totally different style of games (and that is okay) using the same system. You appear (and please correct me if I am wrong) to be playing a more battle driven, statistical, war-gamey kind of thing where death happens alot and new characters are easily swapped in, have likely been pre-gened (by the player or game master) and have no real attachment. I tend to play and run more story driven arcs, and make unique characters I put alot of time into the personality of, and backstory for. I want to see them grow and change from the concept I started off with. Each of them have a motivating factor and inner conflicts I want to see them resolve. Death by BBEG, sacrifice to save someone, being dominated and sabotaging the party, Exiled for doing the rigth (or stupid) thing, jumping into a pilar of flame in occipitus, etcetera all great and noble ways to go, heck even swimming into the belly of a dire shark trying to rescue a warforged wasn't so bad. Death by random orc36520 or trap25642 doesn't seem like something that should happen to a "hero" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Cheating
Top