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DM Confessions: What monsters do you overuse?
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<blockquote data-quote="VikingLegion" data-source="post: 6878705" data-attributes="member: 6794627"><p>I tend to utilize Yugoloths, mainly because I love how they play both sides of the Blood War (demons and devils) to their own advantage. Also, of the fiend types they seem to get the least press. Of course that probably suits them just fine, playing the role of innocent merchant/information broker, there's something so devious and sinister about how they operate. I ran a 6 year campaign with a 'loth as the BBEG that was steering the players the entire time into doing what he wanted. I had an NPC mentor warn the players in the first month of year 1 that Yugoloths are fiendishly (pun intended) clever, and even when you think you are opposing them, you are usually playing right into their hands.</p><p></p><p>Since Yugoloths have already been mentioned in this thread, I'll add two others I'm guilty of perhaps overusing. Actually I wouldn't say overusing, as I don't throw them around willy-nilly, but there's almost always an appearance in any campaign I run:</p><p></p><p>Inevitables, particularly Maruts (see my Avatar pic). There's something so badarse about a creature that will pursue you to the ends of the earth with unyielding effort and implacable patience - even crossing the ocean floor on foot for months just to get to the continent you're on. You will never escape it, you can only delay the confrontation. Add in thunder and lightning fists and the Marut is absolutely one of my favorites.</p><p></p><p>Revenants - after seeing the Crow it is almost mandatory I include one of these in a campaign. I like to run a subplot involving a wrongly killed man or woman going after an NPC that the heroes may need to keep alive for information purposes. This places them in an unenviable conundrum of having to fight off the revenant and protect an immoral pig, even though they know it's wrong and all they really want to do is throw their guy to the revenant and let him exact justice.</p></blockquote><p></p>
[QUOTE="VikingLegion, post: 6878705, member: 6794627"] I tend to utilize Yugoloths, mainly because I love how they play both sides of the Blood War (demons and devils) to their own advantage. Also, of the fiend types they seem to get the least press. Of course that probably suits them just fine, playing the role of innocent merchant/information broker, there's something so devious and sinister about how they operate. I ran a 6 year campaign with a 'loth as the BBEG that was steering the players the entire time into doing what he wanted. I had an NPC mentor warn the players in the first month of year 1 that Yugoloths are fiendishly (pun intended) clever, and even when you think you are opposing them, you are usually playing right into their hands. Since Yugoloths have already been mentioned in this thread, I'll add two others I'm guilty of perhaps overusing. Actually I wouldn't say overusing, as I don't throw them around willy-nilly, but there's almost always an appearance in any campaign I run: Inevitables, particularly Maruts (see my Avatar pic). There's something so badarse about a creature that will pursue you to the ends of the earth with unyielding effort and implacable patience - even crossing the ocean floor on foot for months just to get to the continent you're on. You will never escape it, you can only delay the confrontation. Add in thunder and lightning fists and the Marut is absolutely one of my favorites. Revenants - after seeing the Crow it is almost mandatory I include one of these in a campaign. I like to run a subplot involving a wrongly killed man or woman going after an NPC that the heroes may need to keep alive for information purposes. This places them in an unenviable conundrum of having to fight off the revenant and protect an immoral pig, even though they know it's wrong and all they really want to do is throw their guy to the revenant and let him exact justice. [/QUOTE]
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