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<blockquote data-quote="Thurmas" data-source="post: 7260157" data-attributes="member: 6866167"><p>For timing purposes, plan into your adventure "side quests" that can be added or subtracted as needed. This is as simple as adding a hidden door in a tunnel on the way to the final encounter. Short on time? No more hidden door. Need to add in an extra 15 minutes of play time? The hidden door reveals a trapped chest with some minor loot. Need to add 30 minutes? That trapped chest with a small amount of loot is guarded by a mummy.</p><p></p><p>To help adhere to the time frame, make time an element to the adventure. The party can't take a long rest since the cave they entered is flooding behind them. The party has to disrupt a ritual before an ancient demon gets summon. The entire party was poisoned and they have to kill a creature and drink a bit of its blood as a cure before they all succumb.</p><p></p><p>Lastly, I would make sure to make interesting pre-generated characters, with personality quirks and backstories that the players can play into. Make characters YOU would want to play. That doesn't mean you need to make them really weird, just to have enough of a background to be interesting and fun to play. Yet still keep to the basic archetypes that are competitive.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7260157, member: 6866167"] For timing purposes, plan into your adventure "side quests" that can be added or subtracted as needed. This is as simple as adding a hidden door in a tunnel on the way to the final encounter. Short on time? No more hidden door. Need to add in an extra 15 minutes of play time? The hidden door reveals a trapped chest with some minor loot. Need to add 30 minutes? That trapped chest with a small amount of loot is guarded by a mummy. To help adhere to the time frame, make time an element to the adventure. The party can't take a long rest since the cave they entered is flooding behind them. The party has to disrupt a ritual before an ancient demon gets summon. The entire party was poisoned and they have to kill a creature and drink a bit of its blood as a cure before they all succumb. Lastly, I would make sure to make interesting pre-generated characters, with personality quirks and backstories that the players can play into. Make characters YOU would want to play. That doesn't mean you need to make them really weird, just to have enough of a background to be interesting and fun to play. Yet still keep to the basic archetypes that are competitive. [/QUOTE]
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