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<blockquote data-quote="Templetroll" data-source="post: 3119996" data-attributes="member: 2201"><p>One of the best GMs I've ever played with was one of my first group back in 79. He is vocal about preferring 1e and sees no point in all the added things since. What actually occurs in play, in his homebrew campaign is that he provided lots of what was later incorporated into the rules. he just doesn't understand why everyone can't do that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As examples - he created a class that would permit a character to become anything that the player could concieve. The concept had to be approved and with each level the DM would provide a step along the way that the player could see some advancement towards the concept goal. </p><p></p><p>This led to players becoming The Silver Surfer, witht he party working to get the admantine and LOTS of mithril needed for the surfboard! Another player had created a character based on Travis McGee, a detective, 'finder of lost items' etc who was essential in locating enough mithril and other items for the surfboard; a different player had a dwarf super-crafter, and <em>he</em> ended up being the only one in the world that could work that much magical metal for the desired effect. That was another aspect of that DMs campaign, he would often blend in various characters storylines or look for a PC to take on a task instead of setting up just another NPC. </p><p></p><p>For characters that did not set out to be unusual like that, he would set up storylines based on some small aspect of the character but adjusted by things that occurred in play. I had a dwarf character that picked up a trapped box during an adventure. The party had set off the trap, took the ring inside the box and tossed it aside. My dwarf assassin thought any trap that well-done should be used again, and for profit! He realized he need to test the parameters of the box. The plan he came up with was to buy some slaves and have them open the box, setting off the trap and the dwarf could determine how it worked. If the slaves died, that was fine because then he would not need to feed them anymore. If they survived he would have some slaves. The twist the DM set up was that the dwarf was offered two girls, 11 and 15 years old and he would be charged less if the dwarf married the older girl! The dwarf was greedy and expected them to die so agreed immediately.</p><p></p><p>To shorten the tale, during the next adventure the wife used the box to save the dwarf's life and neither girl died! Later on, after training the two girls in roguish skills, the dwarf got killed. The wife claimed his things as her spousal inheritance. The group took the trapped box from her for 'safety's sake' but let her hang on to what they all knew was a necklace of strangulation! (I never understood that) In the dungeon they encountered ogres and the wife used the necklace to kill the ogre that was about to smash her. They then snuck up on the ogres that had walked past and were attacking the party and made successful attacks from behind! The DM said to roll up their stats and I had two new characters with nice backgrounds ready to go!</p><p></p><p>Now, where the DM added his stuff, the younger sister got a magic sword and used it until she got adopted by the Elven King and Queen. (she had pluses to charisma when dealing with elvenkind) Being a princess the younger sister gave her sword to the assassin. The Elven King forced her to convert from LE to LG and become a fighter instead of an assassin. Since the sword was LN and still worked for her and it made her sister happy the woman went along with it. Then the dreams started.... </p><p></p><p>Dreams about a strange city of heroes, and that she had been some of these heroes in different times in different lives and... she found out she was the Eternal Champion of Law! </p><p></p><p>In this DM's campaign it was perfectly acceptable for such overwhelming 'power' to be tossed onto a character. Another guy ended up being the eternal Champion of Chaos and naturally (?) they got married, went to the Demonweb pits for the honeymoon and led extraordinary lives for a good bit of time.</p><p></p><p>Speaking of time, one of her children gained mastery over Time and became the TimeLady. It just goes on and on, adventure all the way!</p></blockquote><p></p>
[QUOTE="Templetroll, post: 3119996, member: 2201"] One of the best GMs I've ever played with was one of my first group back in 79. He is vocal about preferring 1e and sees no point in all the added things since. What actually occurs in play, in his homebrew campaign is that he provided lots of what was later incorporated into the rules. he just doesn't understand why everyone can't do that! :) As examples - he created a class that would permit a character to become anything that the player could concieve. The concept had to be approved and with each level the DM would provide a step along the way that the player could see some advancement towards the concept goal. This led to players becoming The Silver Surfer, witht he party working to get the admantine and LOTS of mithril needed for the surfboard! Another player had created a character based on Travis McGee, a detective, 'finder of lost items' etc who was essential in locating enough mithril and other items for the surfboard; a different player had a dwarf super-crafter, and [I]he[/I] ended up being the only one in the world that could work that much magical metal for the desired effect. That was another aspect of that DMs campaign, he would often blend in various characters storylines or look for a PC to take on a task instead of setting up just another NPC. For characters that did not set out to be unusual like that, he would set up storylines based on some small aspect of the character but adjusted by things that occurred in play. I had a dwarf character that picked up a trapped box during an adventure. The party had set off the trap, took the ring inside the box and tossed it aside. My dwarf assassin thought any trap that well-done should be used again, and for profit! He realized he need to test the parameters of the box. The plan he came up with was to buy some slaves and have them open the box, setting off the trap and the dwarf could determine how it worked. If the slaves died, that was fine because then he would not need to feed them anymore. If they survived he would have some slaves. The twist the DM set up was that the dwarf was offered two girls, 11 and 15 years old and he would be charged less if the dwarf married the older girl! The dwarf was greedy and expected them to die so agreed immediately. To shorten the tale, during the next adventure the wife used the box to save the dwarf's life and neither girl died! Later on, after training the two girls in roguish skills, the dwarf got killed. The wife claimed his things as her spousal inheritance. The group took the trapped box from her for 'safety's sake' but let her hang on to what they all knew was a necklace of strangulation! (I never understood that) In the dungeon they encountered ogres and the wife used the necklace to kill the ogre that was about to smash her. They then snuck up on the ogres that had walked past and were attacking the party and made successful attacks from behind! The DM said to roll up their stats and I had two new characters with nice backgrounds ready to go! Now, where the DM added his stuff, the younger sister got a magic sword and used it until she got adopted by the Elven King and Queen. (she had pluses to charisma when dealing with elvenkind) Being a princess the younger sister gave her sword to the assassin. The Elven King forced her to convert from LE to LG and become a fighter instead of an assassin. Since the sword was LN and still worked for her and it made her sister happy the woman went along with it. Then the dreams started.... Dreams about a strange city of heroes, and that she had been some of these heroes in different times in different lives and... she found out she was the Eternal Champion of Law! In this DM's campaign it was perfectly acceptable for such overwhelming 'power' to be tossed onto a character. Another guy ended up being the eternal Champion of Chaos and naturally (?) they got married, went to the Demonweb pits for the honeymoon and led extraordinary lives for a good bit of time. Speaking of time, one of her children gained mastery over Time and became the TimeLady. It just goes on and on, adventure all the way! [/QUOTE]
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