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DM-dependent PC abilities
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<blockquote data-quote="Imagicka" data-source="post: 3124938" data-attributes="member: 4621"><p>Greetings…</p><p> </p><p>Well, not that I’m looking to put anyone down, but I think this is needlessly splitting hairs. Combative abilities, or magick could be considered ‘DM-dependent’ if the players are put into situations where they aren’t encountering things to fight, or places where they could be casting spells. Hell, the whole game is DM-dependent.</p><p> </p><p>I feel that it is the job of the GM to place characters into situations where their abilities will come into play every now and then. A ranger that doesn’t get a chance to occasionally fight a favoured enemy, or a cleric that doesn’t get to once in a while turn a few undead is of course not getting to use their character’s abilities to their full potential.</p><p> </p><p>Just as a fighter that has Cleave/Greater Cleave that doesn’t occasionally get to mow through a few kobolds or goblins. If the GM isn’t letting you shine in the limelight every now and then, then there are really only two things that can be done about it…</p><p> </p><p>One: Tell the DM out of game that their character isn’t getting the love and attention that you need. </p><p></p><p>Two: Tell the DM, and convince the other characters that your going to go somewhere in-game/in-character that you get to do some fancy things. <em>”Yeah, I’m heading off to goblin territory and look to slay me a few of those pug-nosed vermin! Maybe we’ll find some undead for the cleric to play with!”</em></p><p> </p><p>I would argue that beyond GMs not setting up situations where you get to use Gather Information, it’s probably one of the most proactive skills in the game. Especially if there is any information to be gathered from any NPCs. <em>“Where is the best blacksmith in town? Where can I find the temple of Pho? How much is that blink dog in the window?”</em></p></blockquote><p></p>
[QUOTE="Imagicka, post: 3124938, member: 4621"] Greetings… Well, not that I’m looking to put anyone down, but I think this is needlessly splitting hairs. Combative abilities, or magick could be considered ‘DM-dependent’ if the players are put into situations where they aren’t encountering things to fight, or places where they could be casting spells. Hell, the whole game is DM-dependent. I feel that it is the job of the GM to place characters into situations where their abilities will come into play every now and then. A ranger that doesn’t get a chance to occasionally fight a favoured enemy, or a cleric that doesn’t get to once in a while turn a few undead is of course not getting to use their character’s abilities to their full potential. Just as a fighter that has Cleave/Greater Cleave that doesn’t occasionally get to mow through a few kobolds or goblins. If the GM isn’t letting you shine in the limelight every now and then, then there are really only two things that can be done about it… One: Tell the DM out of game that their character isn’t getting the love and attention that you need. Two: Tell the DM, and convince the other characters that your going to go somewhere in-game/in-character that you get to do some fancy things. [i]”Yeah, I’m heading off to goblin territory and look to slay me a few of those pug-nosed vermin! Maybe we’ll find some undead for the cleric to play with!”[/i] I would argue that beyond GMs not setting up situations where you get to use Gather Information, it’s probably one of the most proactive skills in the game. Especially if there is any information to be gathered from any NPCs. [i]“Where is the best blacksmith in town? Where can I find the temple of Pho? How much is that blink dog in the window?”[/i] [/QUOTE]
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