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DM depressed about Shapechange
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<blockquote data-quote="takyris" data-source="post: 1844510" data-attributes="member: 5171"><p>Hey Hong,</p><p></p><p>Actually, only partially true. Shapechange says something about you getting the new type, and effectively says, "If you have a different core alignment from your new type alignment, you're affected as if by both."</p><p></p><p>So a blasphemy would affect a CG Sorcerer shapechanged into a pit fiend, because his core alignment is off -- but so would a holy word, since he has the Evil type now.</p><p></p><p>And by affect, I mean "daze" or whatever the lowest effect is, since yes, even if shapechange makes you an outsider, it probably keeps you as native, so you don't get sent to hell if somebody hits you with a Dismissal or Holy Word spell.</p><p></p><p>So I agree about extraplanarness, but I think that the alignment type actually gets slapped on there -- which can make for some interesting rules discussions. Most spells are targetted to only go off it they detect a specific alignment, and that's fine -- the CG Sorcerer in Pit Fiend form detects as Chaotic, Good, Lawful, and Evil for purposes of being affected by a given spell. But (and this is me, having played only M&M for awhile now) aren't there some spells that do two different things depending upon alignment? If there's a spell that says "Gives all Good creatures a +4 Morale Bonus to hit and on saves, and does 10d6 damage to all Evil creatures," what happens to our sorcerer? Is he affected by both? Do the effects cancel out and give a no-effect result?</p></blockquote><p></p>
[QUOTE="takyris, post: 1844510, member: 5171"] Hey Hong, Actually, only partially true. Shapechange says something about you getting the new type, and effectively says, "If you have a different core alignment from your new type alignment, you're affected as if by both." So a blasphemy would affect a CG Sorcerer shapechanged into a pit fiend, because his core alignment is off -- but so would a holy word, since he has the Evil type now. And by affect, I mean "daze" or whatever the lowest effect is, since yes, even if shapechange makes you an outsider, it probably keeps you as native, so you don't get sent to hell if somebody hits you with a Dismissal or Holy Word spell. So I agree about extraplanarness, but I think that the alignment type actually gets slapped on there -- which can make for some interesting rules discussions. Most spells are targetted to only go off it they detect a specific alignment, and that's fine -- the CG Sorcerer in Pit Fiend form detects as Chaotic, Good, Lawful, and Evil for purposes of being affected by a given spell. But (and this is me, having played only M&M for awhile now) aren't there some spells that do two different things depending upon alignment? If there's a spell that says "Gives all Good creatures a +4 Morale Bonus to hit and on saves, and does 10d6 damage to all Evil creatures," what happens to our sorcerer? Is he affected by both? Do the effects cancel out and give a no-effect result? [/QUOTE]
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