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DM depressed about Shapechange
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<blockquote data-quote="Gwarok" data-source="post: 1844741" data-attributes="member: 12249"><p>Good luck making the transition! I have been running a high level (20ish) campaign for a little while now. The main PC is a sorceror so I know how you feel. Shapechange was his first spell and Pit Fiend was the form he had been dreaming about for many levels previous. It took a bit of adjusting for my homebrew campaign, so here's my advice.</p><p></p><p>Pre-fab modules tend to need HEAVY adjustment to the encounters. I find all to often that they don't bear in mind the staggering might of the PC's. Even the non casters can wade thru an army of anything less than CR8. And some creatures they tend to throw in just on their rep, like Mariliths and Gelugons not realizing a powerful party can go thru them like popcorn. Even the non combat encounters and plots can be uncovered very quickly with elementary usage of powerful spells.</p><p></p><p>Your PC's are demigods at 18+ and need to be treated as such. Instead of saving the kingdom and receiving honor from the king they need to advise the king on how to save himself while they work behind the scenes to keep the real problems at bay. </p><p></p><p>I would tend to avoid banning things like Shapechange entirely, that would merely be taking the easy way out instead of flexing your creative muscles and making the world interesting without chapping your players. They come up with a way to be UBER you gotta roll with it just like you expect them to roll with whatever you throw at them. And they are the ones with the limits on what they can do, so be fair.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 1844741, member: 12249"] Good luck making the transition! I have been running a high level (20ish) campaign for a little while now. The main PC is a sorceror so I know how you feel. Shapechange was his first spell and Pit Fiend was the form he had been dreaming about for many levels previous. It took a bit of adjusting for my homebrew campaign, so here's my advice. Pre-fab modules tend to need HEAVY adjustment to the encounters. I find all to often that they don't bear in mind the staggering might of the PC's. Even the non casters can wade thru an army of anything less than CR8. And some creatures they tend to throw in just on their rep, like Mariliths and Gelugons not realizing a powerful party can go thru them like popcorn. Even the non combat encounters and plots can be uncovered very quickly with elementary usage of powerful spells. Your PC's are demigods at 18+ and need to be treated as such. Instead of saving the kingdom and receiving honor from the king they need to advise the king on how to save himself while they work behind the scenes to keep the real problems at bay. I would tend to avoid banning things like Shapechange entirely, that would merely be taking the easy way out instead of flexing your creative muscles and making the world interesting without chapping your players. They come up with a way to be UBER you gotta roll with it just like you expect them to roll with whatever you throw at them. And they are the ones with the limits on what they can do, so be fair. [/QUOTE]
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