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DM depressed about Shapechange
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<blockquote data-quote="Hypersmurf" data-source="post: 1845236" data-attributes="member: 1656"><p>I don't agree.</p><p></p><p><em><strong>Special Attacks and Special Qualities</strong></em></p><p><em>Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text.</em></p><p><em></em></p><p><em>When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. <strong>Most saving throws against special abilities have DCs calculated as follows: 10 + 1/2 the attacker’s racial Hit Dice + the relevant ability modifier.</strong> The save DC is given in the creature’s description along with the ability on which the DC is based.</em></p><p></p><p>The DC for the fear aura is 10 + half the sorcerer's racial hit dice + the sorcerer's Charisma bonus.</p><p></p><p>His hit points don't change, per the spell... so he has 18 class levels, and no racial hit dice.</p><p></p><p>With a Cha of, say, 22, then, his Save DC is 10 + 0 + 6, or 16.</p><p></p><p>If he were an 11th level Rakshasa sorcerer (whose 7 levels of sorcerer spellcasting ability stack with his class levels), then when he Shapechanges, his Save DC would be 10 + 3 (half of his 7 racial hit dice) + Cha modifier. (Of course, that's an ECL 25 character.)</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1845236, member: 1656"] I don't agree. [i][b]Special Attacks and Special Qualities[/b] Many creatures have unusual abilities. A monster entry breaks these abilities into special attacks and special qualities. The latter category includes defenses, vulnerabilities, and other special abilities that are not modes of attack. A special ability is either extraordinary (Ex), spell-like (Sp), or supernatural (Su). Additional information (when needed) is provided in the creature’s descriptive text. When a special ability allows a saving throw, the kind of save and the save DC is noted in the descriptive text. [b]Most saving throws against special abilities have DCs calculated as follows: 10 + 1/2 the attacker’s racial Hit Dice + the relevant ability modifier.[/b] The save DC is given in the creature’s description along with the ability on which the DC is based.[/i] The DC for the fear aura is 10 + half the sorcerer's racial hit dice + the sorcerer's Charisma bonus. His hit points don't change, per the spell... so he has 18 class levels, and no racial hit dice. With a Cha of, say, 22, then, his Save DC is 10 + 0 + 6, or 16. If he were an 11th level Rakshasa sorcerer (whose 7 levels of sorcerer spellcasting ability stack with his class levels), then when he Shapechanges, his Save DC would be 10 + 3 (half of his 7 racial hit dice) + Cha modifier. (Of course, that's an ECL 25 character.) -Hyp. [/QUOTE]
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