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DM depressed about Shapechange
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<blockquote data-quote="ruleslawyer" data-source="post: 1846620" data-attributes="member: 1757"><p>The racial HD hit is a good point, but in the end, the fact is that <em>shapechange: pit fiend</em> does give the caster the following, assuming a 32-point "standard" sorcerer build (Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 16 [20]):</p><p></p><p>+13 Dex, +13 Con </p><p>+28 (!) AC</p><p>+108 hp</p><p>Speed 40 ft, fly 60 ft (avg)</p><p>Reach</p><p>fear aura (DC [10 +0 +10 (modified Cha 30) =] 20)</p><p>DR 15/good and silver</p><p>Darkvision</p><p>Immunity to fire and poison</p><p>Acid and cold resistance 10</p><p>regeneration 5</p><p>see in darkness</p><p>SR 32</p><p>telepathy 100 ft.</p><p></p><p>Those are the really relevant benefits. The +27 Str, natural attacks, disease, improved grab, and poison are actually not that important; hit points or not, this is still a human with BAB +9 and no relevant combat feats, so engaging in melee combat is just not going to be worth it for him. Besides, it's better for him to be casting his other 9th-level spell!</p><p></p><p>Plainly, shapechange just gives too much, period. This is especially true given the fact that your sorcerer can change into any of hundreds of forms given a free ("swift") action. I think the answer is that the spell is simply unworkable as written. If you knocked off the DR and SR, and kept it to forms of CR < caster level, it'd be a bit more moderate; after all, the natural armor is really good, but not critical for a sorcerer. But the DR and SR really are too good.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1846620, member: 1757"] The racial HD hit is a good point, but in the end, the fact is that [i]shapechange: pit fiend[/i] does give the caster the following, assuming a 32-point "standard" sorcerer build (Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 16 [20]): +13 Dex, +13 Con +28 (!) AC +108 hp Speed 40 ft, fly 60 ft (avg) Reach fear aura (DC [10 +0 +10 (modified Cha 30) =] 20) DR 15/good and silver Darkvision Immunity to fire and poison Acid and cold resistance 10 regeneration 5 see in darkness SR 32 telepathy 100 ft. Those are the really relevant benefits. The +27 Str, natural attacks, disease, improved grab, and poison are actually not that important; hit points or not, this is still a human with BAB +9 and no relevant combat feats, so engaging in melee combat is just not going to be worth it for him. Besides, it's better for him to be casting his other 9th-level spell! Plainly, shapechange just gives too much, period. This is especially true given the fact that your sorcerer can change into any of hundreds of forms given a free ("swift") action. I think the answer is that the spell is simply unworkable as written. If you knocked off the DR and SR, and kept it to forms of CR < caster level, it'd be a bit more moderate; after all, the natural armor is really good, but not critical for a sorcerer. But the DR and SR really are too good. [/QUOTE]
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