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<blockquote data-quote="Saeviomagy" data-source="post: 1846999" data-attributes="member: 5890"><p>See, that's what I'd taken it to mean, and I think you'll agree that it would be a bad idea.</p><p></p><p>Bingo, perfect. Playing to that characters weaknesses rather than trying to match his strengths will mean that the rest of the party remain able to contribute.</p><p></p><p>Personally I see the big balance problem with a lot of the spells available to players is that for many modules, the monsters don't have the flexibility necessary to deal with them. Against an equivalent level party, a lot of the problems simply vanish.</p><p></p><p>And, of course, vice versa. Party members without flexibility have a tough time against flexible foes.</p><p></p><p>I think a lot can be gained from ensuring that encounters have that balance between flexibility and power - building, if you will, 'adventuring groups' of monsters. A 'wizard', a 'cleric', a 'rogue' and a 'fighter' monster can often use their abilities in concert to provide a much tougher challenge than a group of identical creatures.</p><p></p><p>As an example - beholders on their own are a pushover to the average party - they just unload all thier big guns on it and it drops. Desmodu are a pushover - a party can use their abilities to stay out of range and immune to their attacks until they're whittled down. A beholder with a group of desmodu supporting it is quite nasty. The beholder can keep the fight where the desmodu can contribute, and the desmodu stop the party from blasting the beholder out of existence on the first round.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1846999, member: 5890"] See, that's what I'd taken it to mean, and I think you'll agree that it would be a bad idea. Bingo, perfect. Playing to that characters weaknesses rather than trying to match his strengths will mean that the rest of the party remain able to contribute. Personally I see the big balance problem with a lot of the spells available to players is that for many modules, the monsters don't have the flexibility necessary to deal with them. Against an equivalent level party, a lot of the problems simply vanish. And, of course, vice versa. Party members without flexibility have a tough time against flexible foes. I think a lot can be gained from ensuring that encounters have that balance between flexibility and power - building, if you will, 'adventuring groups' of monsters. A 'wizard', a 'cleric', a 'rogue' and a 'fighter' monster can often use their abilities in concert to provide a much tougher challenge than a group of identical creatures. As an example - beholders on their own are a pushover to the average party - they just unload all thier big guns on it and it drops. Desmodu are a pushover - a party can use their abilities to stay out of range and immune to their attacks until they're whittled down. A beholder with a group of desmodu supporting it is quite nasty. The beholder can keep the fight where the desmodu can contribute, and the desmodu stop the party from blasting the beholder out of existence on the first round. [/QUOTE]
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