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DM desperately needs help... (My players stay out!)
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<blockquote data-quote="Felix" data-source="post: 980523" data-attributes="member: 3929"><p>In one campaign I'm playing a gnoll ranger with favored enemy (human). Most of the party is human, and we are a very mercenary-like party. So far our motivations have not strayed far from: get paid.</p><p></p><p>Last session (after some very dubious actions by party members) we get captured by the slavers who are holding a orc we were tasked to free and get information from. The orc (while we're imprisoned) relays to us that he is wanted because he knows about this incredible cache of wealth.</p><p></p><p>The rest of the party's eyes light up when they hear of this treasure, and my character gets upset. He thinks it likely that he will spend the rest of his days as a galley slave, and for what? So other people can have this yellow metal.</p><p></p><p>My character doesn't much like his companions. Or much trust them. But he knows that they want to go after the treasure. He will stay with the party to help him reach it so that in the end he will be able to destroy all of this wealth, so that no more lives will be destroyed by ambitious humans desiring riches. (He's multiclassing Druid to represent this anethma to "civilized" things.)</p><p></p><p>The Point: it was a difficult session (only the 3rd) for me to develop a bond with the group. Since they proved unfaithful, trust was out as a motivation. My DM and I sat over a pint and talked about why I would stay with the party, and we came up with this. </p><p></p><p>What James Heard said has merit: don't hold his hand through this character crisis, but I think you should help him. At least recon what is going through his mind so that in the next session you can provide a new little hook to keep the centaur in the group for a little while longer; perhaps they run into a group of centaurs that need humans for a mission in town? If he won't stay with the party on his own account, have him be told by someone he listens to to stay with them. The longer he stays, the more likely the player is to find a reason to stay for good.</p><p></p><p>Good luck to you.</p></blockquote><p></p>
[QUOTE="Felix, post: 980523, member: 3929"] In one campaign I'm playing a gnoll ranger with favored enemy (human). Most of the party is human, and we are a very mercenary-like party. So far our motivations have not strayed far from: get paid. Last session (after some very dubious actions by party members) we get captured by the slavers who are holding a orc we were tasked to free and get information from. The orc (while we're imprisoned) relays to us that he is wanted because he knows about this incredible cache of wealth. The rest of the party's eyes light up when they hear of this treasure, and my character gets upset. He thinks it likely that he will spend the rest of his days as a galley slave, and for what? So other people can have this yellow metal. My character doesn't much like his companions. Or much trust them. But he knows that they want to go after the treasure. He will stay with the party to help him reach it so that in the end he will be able to destroy all of this wealth, so that no more lives will be destroyed by ambitious humans desiring riches. (He's multiclassing Druid to represent this anethma to "civilized" things.) The Point: it was a difficult session (only the 3rd) for me to develop a bond with the group. Since they proved unfaithful, trust was out as a motivation. My DM and I sat over a pint and talked about why I would stay with the party, and we came up with this. What James Heard said has merit: don't hold his hand through this character crisis, but I think you should help him. At least recon what is going through his mind so that in the next session you can provide a new little hook to keep the centaur in the group for a little while longer; perhaps they run into a group of centaurs that need humans for a mission in town? If he won't stay with the party on his own account, have him be told by someone he listens to to stay with them. The longer he stays, the more likely the player is to find a reason to stay for good. Good luck to you. [/QUOTE]
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