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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Umbran" data-source="post: 5298259" data-attributes="member: 177"><p>Right now, I'm running Deadlands, which doesn't have a whole lot of dungeon crawling. So, I don't have lots of maps or closely-placed location logic to work out. Combat is pretty harsh, and there's no simple resurrection in the system, so the party doesn't fight unless it needs to, so I don't have to detail the combat stats for too many things either.</p><p></p><p>I am still early in the campaign (a half-dozen sessions or so), and the party hasn't entered any longer-term plots yet. They're still feeling around, figuring out who they are, and the players are getting used to the genre. </p><p></p><p>We're running weeknight sessions, so we are limited in runtime from when folks arrive after work, to about 11 PM when they have to go home to get sleep for the next workday, and there's a meal in there too. So, at best we're getting about 4 hours of play. And the party's six PCs, which keeps things a bit slow. No matter what they do, they're only getting so far before we break.</p><p></p><p>I'm not writing a whole lot of things down before play right now. I have a few sentences of notes, some general ideas and themes and key events, and an image of the locations in my head.</p><p></p><p>I expect they PCs will probably bury themselves into one or more longer-term plots soon, and as those go I will increase my preparations to suit. I especially want to start working with soundtrack and handouts more.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5298259, member: 177"] Right now, I'm running Deadlands, which doesn't have a whole lot of dungeon crawling. So, I don't have lots of maps or closely-placed location logic to work out. Combat is pretty harsh, and there's no simple resurrection in the system, so the party doesn't fight unless it needs to, so I don't have to detail the combat stats for too many things either. I am still early in the campaign (a half-dozen sessions or so), and the party hasn't entered any longer-term plots yet. They're still feeling around, figuring out who they are, and the players are getting used to the genre. We're running weeknight sessions, so we are limited in runtime from when folks arrive after work, to about 11 PM when they have to go home to get sleep for the next workday, and there's a meal in there too. So, at best we're getting about 4 hours of play. And the party's six PCs, which keeps things a bit slow. No matter what they do, they're only getting so far before we break. I'm not writing a whole lot of things down before play right now. I have a few sentences of notes, some general ideas and themes and key events, and an image of the locations in my head. I expect they PCs will probably bury themselves into one or more longer-term plots soon, and as those go I will increase my preparations to suit. I especially want to start working with soundtrack and handouts more. [/QUOTE]
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