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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Gloomshroud" data-source="post: 5298272" data-attributes="member: 92835"><p>Wow! That's a gold mine! Thanks! However, I'll be so brazen as to ask you to expound on a couple points:</p><p></p><p><em>and i write down and "general outline" nothing super serious. Have those KEY story elements you want to happen, happen. Your the DM so you can guide or intice your players to "story scene" fairly easilly. </em></p><p></p><p>Can you give me an EXAMPLE of what this would look like?</p><p></p><p><em>...take different sections of different dungeons from premade games. printed them out on the comp. and run with those as my dungeon...</em></p><p></p><p>Yup, me too. I have trouble "tailoring" it to my party, though.</p><p></p><p><em>but open so the players can have some influence on it. and if they do something like, kill someone they should have let live, i'll makea concequence for that later. i think of my story lines like the alphabet. the players are going to get to b then c then d no matter what. but if the do something bad in b then maybe c takes longer or is costly to them. </em></p><p></p><p>May I have an example of this, as well?</p><p></p><p><em>Anothre thing I do to reward my players for listening and particpating</em></p><p></p><p>I also do this, though I never know what's worth how much, you know?</p></blockquote><p></p>
[QUOTE="Gloomshroud, post: 5298272, member: 92835"] Wow! That's a gold mine! Thanks! However, I'll be so brazen as to ask you to expound on a couple points: [I]and i write down and "general outline" nothing super serious. Have those KEY story elements you want to happen, happen. Your the DM so you can guide or intice your players to "story scene" fairly easilly. [/I] Can you give me an EXAMPLE of what this would look like? [I]...take different sections of different dungeons from premade games. printed them out on the comp. and run with those as my dungeon...[/I] Yup, me too. I have trouble "tailoring" it to my party, though. [I]but open so the players can have some influence on it. and if they do something like, kill someone they should have let live, i'll makea concequence for that later. i think of my story lines like the alphabet. the players are going to get to b then c then d no matter what. but if the do something bad in b then maybe c takes longer or is costly to them. [/I] May I have an example of this, as well? [I]Anothre thing I do to reward my players for listening and particpating[/I] I also do this, though I never know what's worth how much, you know? [/QUOTE]
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