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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Ogrehatescomputers" data-source="post: 5298298" data-attributes="member: 94367"><p>Sure no problem. For a general outline I may write something like this. (in fact this is mine for my current game) Oh and for this campaign my players characters all know eachother and are part of a small adventuring guild. They are level 4. </p><p> </p><p>Plot: Adentures are gathering in the small town of ______ for the chance to explore the mage tower of _______ In a bid to raise money for his poverty striken town the mayor has removed the ban on venturing into the tower. The tower is said to have driven the old mage mad. No one knows what secrets and treasures are held within. </p><p> </p><p>So there is the basic origin plot and why they are there. then i wrote other things down. to help me and them. </p><p> </p><p>Key points in and about the town: </p><p> </p><p>Many adventrues have gathered here. Both good and bad. All vying for the chance to go the tower next. (possible conflict mary arise between one or more of the parties) </p><p> </p><p>There are only a dozen or so buidling in the town and the rest are farmers homes and small huts. (so i have the key places you would need. A blacksmith a market an inn. etc.)</p><p> </p><p>The inn is where you must go to meet the mayor and place your names for a chance to go to the tower next. The the players discover an entry fee and a waiting list. Also the will see other groups of people waiting to go.have some eager and willing, others beaten down and preparing to leave, defeated. (if your players are smart they will drill the leaving party for info) have them give some obscure details about a trap that killed or hurt one of there comrades. or a monster that drove them back. Or have them pay them for a map of the first two floors... Here the mayor will inform them that they are the next group inline after the the ______ guild goes in tommorrow. </p><p> </p><p>other buildings will redirect questions to inn.</p><p> </p><p>have the party stay whereever. the next day have one member of the ______ guild return in a panic begging help for his friends who are now missing. now they have an npc guide through the tower. depending on party reactions and gameplay i may have the npc be evil or have him be grateful for the help and reward them. i expect my players to adhere to the character they have chosen and his allignment and everything else. </p><p> </p><p>for the tower i have different rooms of different dungeons and a couple of my own. some of the more nasty ones are uprgaded temple of elemental evil rooms.</p><p> </p><p>so my story elements so far are A: the opening idea and B the "rescue of the previous party" along the way the have the chance of alienating and making a enemy of the npc. or befriending him and making a strong ally for use later. </p><p> </p><p>then i have written down my "alphabet"</p><p> </p><p>A: story open</p><p>B: rescue other guild</p><p>C: guild either rescued and befriended, or half are rescued and turn into your enemy.</p><p>D: a few floors of the tower</p><p>E: while resting back in town befro going back to the tower a fight occurs of who goes next. tensions are high since your group has now gone longer than any other. if the othre guild is your friend now then they will help you. if not, they may try to kidnap one of your party. If they are friends then you will help the townspeople find the now captive mayor instead. </p><p>F: now they are side questing. and the villains are either the other guild who you have made one way or another. or a thieves guild wanting ransom. i have the theives made either way because if they dont fight them now, they may later.</p><p>G: one way or the other. the plots of E and F are resolved.</p><p>H: now another group has gone on to the tower without the mayors knowledge...</p><p>I: arriving in the tower yourselves you see they have cleaned out another level of the tower. In the one above that, they will meet this new guild. Who, if the players fought the thieves are wearing the same cloaks and broaches as them, or if the players fought the other guild, then are wearing theirs.</p><p> </p><p> </p><p>and so on and so fourth.</p><p> </p><p>for the matter of resolving xp. I give one quarter of what the xp was that previous adventre to the winner of the "contest" </p><p> </p><p>hope it helps.</p></blockquote><p></p>
[QUOTE="Ogrehatescomputers, post: 5298298, member: 94367"] Sure no problem. For a general outline I may write something like this. (in fact this is mine for my current game) Oh and for this campaign my players characters all know eachother and are part of a small adventuring guild. They are level 4. Plot: Adentures are gathering in the small town of ______ for the chance to explore the mage tower of _______ In a bid to raise money for his poverty striken town the mayor has removed the ban on venturing into the tower. The tower is said to have driven the old mage mad. No one knows what secrets and treasures are held within. So there is the basic origin plot and why they are there. then i wrote other things down. to help me and them. Key points in and about the town: Many adventrues have gathered here. Both good and bad. All vying for the chance to go the tower next. (possible conflict mary arise between one or more of the parties) There are only a dozen or so buidling in the town and the rest are farmers homes and small huts. (so i have the key places you would need. A blacksmith a market an inn. etc.) The inn is where you must go to meet the mayor and place your names for a chance to go to the tower next. The the players discover an entry fee and a waiting list. Also the will see other groups of people waiting to go.have some eager and willing, others beaten down and preparing to leave, defeated. (if your players are smart they will drill the leaving party for info) have them give some obscure details about a trap that killed or hurt one of there comrades. or a monster that drove them back. Or have them pay them for a map of the first two floors... Here the mayor will inform them that they are the next group inline after the the ______ guild goes in tommorrow. other buildings will redirect questions to inn. have the party stay whereever. the next day have one member of the ______ guild return in a panic begging help for his friends who are now missing. now they have an npc guide through the tower. depending on party reactions and gameplay i may have the npc be evil or have him be grateful for the help and reward them. i expect my players to adhere to the character they have chosen and his allignment and everything else. for the tower i have different rooms of different dungeons and a couple of my own. some of the more nasty ones are uprgaded temple of elemental evil rooms. so my story elements so far are A: the opening idea and B the "rescue of the previous party" along the way the have the chance of alienating and making a enemy of the npc. or befriending him and making a strong ally for use later. then i have written down my "alphabet" A: story open B: rescue other guild C: guild either rescued and befriended, or half are rescued and turn into your enemy. D: a few floors of the tower E: while resting back in town befro going back to the tower a fight occurs of who goes next. tensions are high since your group has now gone longer than any other. if the othre guild is your friend now then they will help you. if not, they may try to kidnap one of your party. If they are friends then you will help the townspeople find the now captive mayor instead. F: now they are side questing. and the villains are either the other guild who you have made one way or another. or a thieves guild wanting ransom. i have the theives made either way because if they dont fight them now, they may later. G: one way or the other. the plots of E and F are resolved. H: now another group has gone on to the tower without the mayors knowledge... I: arriving in the tower yourselves you see they have cleaned out another level of the tower. In the one above that, they will meet this new guild. Who, if the players fought the thieves are wearing the same cloaks and broaches as them, or if the players fought the other guild, then are wearing theirs. and so on and so fourth. for the matter of resolving xp. I give one quarter of what the xp was that previous adventre to the winner of the "contest" hope it helps. [/QUOTE]
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