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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Nagol" data-source="post: 5298319" data-attributes="member: 23935"><p>I find first adventure problematic since I don’t have a lot of loose ends or knowledge as to what the PCs find interesting yet.</p><p></p><p>Here is an example.</p><p></p><p>Situation chosen</p><p>The PCs know of a baronry nearby that was owned by a previous LE adventurer. The adventurer is MIA and has been for a few years. His LN consort has been acting as custodian, and dealing with a rebellious populace as she believes her husband would. The elder son is CE and about to ascend to the throne. His younger son is NG and a cleric trying to undo some of the damage the father caused in his lifetime.</p><p></p><p>Players</p><ol> <li data-xf-list-type="ol">Elder son – wants to ascend to throne; preferentially while removing his brother from any claim (stats generated previously). Unwilling to take proactive action, but will be opportunistic if the situation presents itself.</li> <li data-xf-list-type="ol">Younger son – returning to family estate; wants to arrive safely carrying a McGuffin as a gift for his brother’s ascension; wants to sway brother into a softer course for the baronry, but isn’t hopeful. Rarely discusses ancestry with outsiders – sort of embarrassed. (stats generated).</li> <li data-xf-list-type="ol">Mother – happy to step down. Trying to moderate son’s behaviour. Believes populace would be better served by a lighter hand than an iron fist. Wants to see both son’s again (stats generated previously) </li> <li data-xf-list-type="ol">Rebels – want to kidnap brother to extract ransom/concessions from new baron. (stats generated)</li> <li data-xf-list-type="ol">Religious order – releasing younger brother from duties to attend family event. Knows of ancestry and warns younger brother to seek protection on the trip. (stats unnecessary)</li> </ol><p></p><p>Initial situation</p><p>Younger brother approaches players looking for paid escort to barony. Reasons: knows PCs have been there recently; taking warning to heart; carrying ascension gift worth a few hundred gold (McGuffin that attaches to a different adventure seed that the party may notice)</p><p></p><p>Workload</p><ol> <li data-xf-list-type="ol">Younger brother will be assaulted on road by rebels. Attack statted out with indication as to how the attackers will know the correct group / location to strike.</li> <li data-xf-list-type="ol">Ransom note written to be found on rebels if defeated or to be left on doorstep if successful.</li> <li data-xf-list-type="ol">Kidnapping hideout statted out in case attack is successful and rescue attempt is launched.</li> <li data-xf-list-type="ol">Further optional adventure seeds created for party activity if the group attends the ascension (further escorts, rebellion suppression, recon mission). Availability of adventures depends on relationship with family after the situation resolution.</li> </ol></blockquote><p></p>
[QUOTE="Nagol, post: 5298319, member: 23935"] I find first adventure problematic since I don’t have a lot of loose ends or knowledge as to what the PCs find interesting yet. Here is an example. Situation chosen The PCs know of a baronry nearby that was owned by a previous LE adventurer. The adventurer is MIA and has been for a few years. His LN consort has been acting as custodian, and dealing with a rebellious populace as she believes her husband would. The elder son is CE and about to ascend to the throne. His younger son is NG and a cleric trying to undo some of the damage the father caused in his lifetime. Players [LIST=1] [*]Elder son – wants to ascend to throne; preferentially while removing his brother from any claim (stats generated previously). Unwilling to take proactive action, but will be opportunistic if the situation presents itself. [*]Younger son – returning to family estate; wants to arrive safely carrying a McGuffin as a gift for his brother’s ascension; wants to sway brother into a softer course for the baronry, but isn’t hopeful. Rarely discusses ancestry with outsiders – sort of embarrassed. (stats generated). [*]Mother – happy to step down. Trying to moderate son’s behaviour. Believes populace would be better served by a lighter hand than an iron fist. Wants to see both son’s again (stats generated previously) [*]Rebels – want to kidnap brother to extract ransom/concessions from new baron. (stats generated) [*]Religious order – releasing younger brother from duties to attend family event. Knows of ancestry and warns younger brother to seek protection on the trip. (stats unnecessary) [/LIST] Initial situation Younger brother approaches players looking for paid escort to barony. Reasons: knows PCs have been there recently; taking warning to heart; carrying ascension gift worth a few hundred gold (McGuffin that attaches to a different adventure seed that the party may notice) Workload [LIST=1] [*]Younger brother will be assaulted on road by rebels. Attack statted out with indication as to how the attackers will know the correct group / location to strike. [*]Ransom note written to be found on rebels if defeated or to be left on doorstep if successful. [*]Kidnapping hideout statted out in case attack is successful and rescue attempt is launched. [*]Further optional adventure seeds created for party activity if the group attends the ascension (further escorts, rebellion suppression, recon mission). Availability of adventures depends on relationship with family after the situation resolution. [/LIST] [/QUOTE]
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