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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="athos" data-source="post: 5298340" data-attributes="member: 32605"><p>I like to start with either a blank sheet of paper or a word file. Then I try to define what the conflict is, for writing, conflict is what creates the drama. So I will either put down a situation, queen is jealous of the king's attentions to someone else, or the big bad guy is looking to take over the town, or whatever. At that point, I try to define the antagonist. What is he/she like, what type of character class and level, what race, what motivates, etc.</p><p> </p><p>Then I try to lightly define the setting. Town of snarksville, kingdom of jealous lovers, whatever the setting might be for the series of adventures. At that point I look to add in little side quests and NPCs of note. Who is in what faction and why, what do they want, etc.</p><p> </p><p>Once I have the antagonist and the setting, I will flesh out the minor plots and their hooks and create the mini adventures that are not a part of the main story, I do this first for two reasons, first I want to see if I can eventually weave some plot element into them, and second, it helps me to define the setting and NPCs more.</p><p> </p><p>Then once I have all that, I start making the main series of adventures for the plotline. I will go backwards though, starting with the queen, the bbg, or whatever and do the final confrontation. Then I will make smaller confrontations and put them in some kind of order that makes sense to me. Voila, adventure is ready to play.</p><p> </p><p>That is my method, hope it helps...</p></blockquote><p></p>
[QUOTE="athos, post: 5298340, member: 32605"] I like to start with either a blank sheet of paper or a word file. Then I try to define what the conflict is, for writing, conflict is what creates the drama. So I will either put down a situation, queen is jealous of the king's attentions to someone else, or the big bad guy is looking to take over the town, or whatever. At that point, I try to define the antagonist. What is he/she like, what type of character class and level, what race, what motivates, etc. Then I try to lightly define the setting. Town of snarksville, kingdom of jealous lovers, whatever the setting might be for the series of adventures. At that point I look to add in little side quests and NPCs of note. Who is in what faction and why, what do they want, etc. Once I have the antagonist and the setting, I will flesh out the minor plots and their hooks and create the mini adventures that are not a part of the main story, I do this first for two reasons, first I want to see if I can eventually weave some plot element into them, and second, it helps me to define the setting and NPCs more. Then once I have all that, I start making the main series of adventures for the plotline. I will go backwards though, starting with the queen, the bbg, or whatever and do the final confrontation. Then I will make smaller confrontations and put them in some kind of order that makes sense to me. Voila, adventure is ready to play. That is my method, hope it helps... [/QUOTE]
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