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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Nagol" data-source="post: 5298346" data-attributes="member: 23935"><p>The actual result of that situation is the PCs turned down the younger brother and decided to go into the widerness for a few weeks.</p><p></p><p>The younger brother got kidnapped and was killed during his brother's rescue attempt. The elder brother ascended the throne, but the mother withdrew to a nearby city since the situation didn't make sense to her and began looking for someone who would help her recover a portion of the body for resurrection possibilities.</p><p></p><p>The PCs eventually saw the McGuffin the next time they ran into the new baron and his governship of the baronry has been a thorn in the side of the region ever since.</p><p></p><p></p><p>First, make sure the players are happy to play the prophesied heroes. If they're not, the scenario is already doomed.</p><p> </p><p>If they are, adapt the concept of a "drunken walk". Design each new scenario in a way that can lead towards your eventual goal. Preferentially, design the situation such that the resources can be reused at a later time if the players don't notice/refuse to nibble the first time. Always include multiple ways for the group to discover information that leads onwards. </p><p></p><p>Allow for player activity to drive the discovery and plot forward. Discover what motiviates and interests the PCs and use those items as hooks to lead the group towards the eventual climatic encounter.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5298346, member: 23935"] The actual result of that situation is the PCs turned down the younger brother and decided to go into the widerness for a few weeks. The younger brother got kidnapped and was killed during his brother's rescue attempt. The elder brother ascended the throne, but the mother withdrew to a nearby city since the situation didn't make sense to her and began looking for someone who would help her recover a portion of the body for resurrection possibilities. The PCs eventually saw the McGuffin the next time they ran into the new baron and his governship of the baronry has been a thorn in the side of the region ever since. First, make sure the players are happy to play the prophesied heroes. If they're not, the scenario is already doomed. If they are, adapt the concept of a "drunken walk". Design each new scenario in a way that can lead towards your eventual goal. Preferentially, design the situation such that the resources can be reused at a later time if the players don't notice/refuse to nibble the first time. Always include multiple ways for the group to discover information that leads onwards. Allow for player activity to drive the discovery and plot forward. Discover what motiviates and interests the PCs and use those items as hooks to lead the group towards the eventual climatic encounter. [/QUOTE]
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