Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kzach" data-source="post: 5300314" data-attributes="member: 56189"><p>My game prep involves several stages.</p><p></p><p>Firstly, I daydream a lot. Walking to the shops, or travelling on the trains or busses, or just lying down at home, I dream up scenarios and plots and NPC's and traps and tricks and whatever I can think of. These are generally pretty random ideas but sometimes I'll string them together into basic plot outlines.</p><p></p><p>This stage is, by a long-shot, the most important because without fuel, you can't light a fire.</p><p></p><p>Secondly, I think about the players and try to think about what they'll enjoy doing. This hardly ever works since most of the time I don't know my players very well but regardless, I think it's an important step. So using all the ideas I've come up with, I pull from the basket and connect dots to players and their characters.</p><p></p><p>Thirdly, I'll break all of the above down into what I think is most likely to happen. For instance, I trust that if I say, "Orcs have raided this village and the village leader begs for your help saying he can only pay with his beautiful daughter's hand in marriage," that the PC's will go fight orcs. That, and I'll have to hand-wave a marriage night 'cause all RPG players are juvenile, no matter what age they are.</p><p></p><p>Fourthly, I then pick and choose all the monsters and put them into likely groups that roughly equal an encounter's worth of trouble. Same with traps and whatnot. I try and think of likely encounters and scenarios where each group might be used but other than that, once I've got all their stats in a prepared format (I use index cards to help track initiative and deaths and conditions), I try to think of which treasure parcels might be most appropriate for each encounter and which there'll be none or several parcels.</p><p></p><p>Lastly, I write up a cheat sheet. This is a point-form reminder note about the major things I think should be accomplished during the session or that I want to bring up during the session. These are generally pretty broad goals or themes or ideas I can adapt to the situation that plays out at the table. A for instance would be something like, "Frank's halfling pissed off the guards last session, make sure they get payback," or "Pete's dragonborn wants to track down his birth mother, drop a clue or two somewhere in the session," or "The BBEG is recruiting local humanoid tribes, put signs in amongst loot and captives, etc. that point towards this," etc.</p><p></p><p>One theme you might notice in all of the above is that I'm not doing anything terribly specific. I plan ahead for what I think is most likely to happen given the clues and hooks I've put out and I try to steer the PC's in that direction, but ultimately I'm prepared for whatever they might come up with or attempt. Often what I'll find is that the ideas I had in the initial daydreaming sessions serve as a back-up when the PC's go off the rails and do something totally unanticipated.</p><p></p><p>Again, if you don't have fuel for the fire of the imagination, then you're going to be left out in the cold <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kzach, post: 5300314, member: 56189"] My game prep involves several stages. Firstly, I daydream a lot. Walking to the shops, or travelling on the trains or busses, or just lying down at home, I dream up scenarios and plots and NPC's and traps and tricks and whatever I can think of. These are generally pretty random ideas but sometimes I'll string them together into basic plot outlines. This stage is, by a long-shot, the most important because without fuel, you can't light a fire. Secondly, I think about the players and try to think about what they'll enjoy doing. This hardly ever works since most of the time I don't know my players very well but regardless, I think it's an important step. So using all the ideas I've come up with, I pull from the basket and connect dots to players and their characters. Thirdly, I'll break all of the above down into what I think is most likely to happen. For instance, I trust that if I say, "Orcs have raided this village and the village leader begs for your help saying he can only pay with his beautiful daughter's hand in marriage," that the PC's will go fight orcs. That, and I'll have to hand-wave a marriage night 'cause all RPG players are juvenile, no matter what age they are. Fourthly, I then pick and choose all the monsters and put them into likely groups that roughly equal an encounter's worth of trouble. Same with traps and whatnot. I try and think of likely encounters and scenarios where each group might be used but other than that, once I've got all their stats in a prepared format (I use index cards to help track initiative and deaths and conditions), I try to think of which treasure parcels might be most appropriate for each encounter and which there'll be none or several parcels. Lastly, I write up a cheat sheet. This is a point-form reminder note about the major things I think should be accomplished during the session or that I want to bring up during the session. These are generally pretty broad goals or themes or ideas I can adapt to the situation that plays out at the table. A for instance would be something like, "Frank's halfling pissed off the guards last session, make sure they get payback," or "Pete's dragonborn wants to track down his birth mother, drop a clue or two somewhere in the session," or "The BBEG is recruiting local humanoid tribes, put signs in amongst loot and captives, etc. that point towards this," etc. One theme you might notice in all of the above is that I'm not doing anything terribly specific. I plan ahead for what I think is most likely to happen given the clues and hooks I've put out and I try to steer the PC's in that direction, but ultimately I'm prepared for whatever they might come up with or attempt. Often what I'll find is that the ideas I had in the initial daydreaming sessions serve as a back-up when the PC's go off the rails and do something totally unanticipated. Again, if you don't have fuel for the fire of the imagination, then you're going to be left out in the cold :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
Top