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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Thornir Alekeg" data-source="post: 5300404" data-attributes="member: 15651"><p>With my old group, I had an agreement with them to allow them to make their own choices that mattered, but once they picked up a hook, they would follow it. </p><p></p><p>I then had lots of prepared adventures to steal from, a couple of my own creation (not that great - I'm better at adapting something than creating it whole cloth), and quite a few short (one session or less) mini-scenario/encounters. I had hooks prepared for the various adventures available, along with some of the mini-encounters. For many of the hooks I had if-then statements prepared with some of the more likely things the players might do. For example:</p><p></p><p>If Kor agrees to meet with the Duke privately, the Duke will offer apologies for his past actions against Kor's father and tell him of the trouble Kor's brother is in back home (hook to adventure X). If Kor politely declines, the Duke will have one of his trusted men get the information to Kor (mini-encounter A Bump in the Night?). If Kor publicly denounces or humiliates the Duke, then he has created a powerful enemy (look for mid-level adventures that can be tied to the Duke and involve Kor's family history).</p><p></p><p>When the players are unsure, indecisive, or decide to run in a completely unexpected direction, I delayed with a mini-scenario. Often times these led to the players making connections between campaign threads and the mini-scenario that I never considered, which I would then steal and incorporate into future hooks/adventures. </p><p></p><p>One advantage I had with this was that our group only played about once every four to six weeks, so I had a good amount of time between sessions to do my prep for the next one. I usually only prepared in detail one session ahead (except once they were on a pre-published adventure).</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5300404, member: 15651"] With my old group, I had an agreement with them to allow them to make their own choices that mattered, but once they picked up a hook, they would follow it. I then had lots of prepared adventures to steal from, a couple of my own creation (not that great - I'm better at adapting something than creating it whole cloth), and quite a few short (one session or less) mini-scenario/encounters. I had hooks prepared for the various adventures available, along with some of the mini-encounters. For many of the hooks I had if-then statements prepared with some of the more likely things the players might do. For example: If Kor agrees to meet with the Duke privately, the Duke will offer apologies for his past actions against Kor's father and tell him of the trouble Kor's brother is in back home (hook to adventure X). If Kor politely declines, the Duke will have one of his trusted men get the information to Kor (mini-encounter A Bump in the Night?). If Kor publicly denounces or humiliates the Duke, then he has created a powerful enemy (look for mid-level adventures that can be tied to the Duke and involve Kor's family history). When the players are unsure, indecisive, or decide to run in a completely unexpected direction, I delayed with a mini-scenario. Often times these led to the players making connections between campaign threads and the mini-scenario that I never considered, which I would then steal and incorporate into future hooks/adventures. One advantage I had with this was that our group only played about once every four to six weeks, so I had a good amount of time between sessions to do my prep for the next one. I usually only prepared in detail one session ahead (except once they were on a pre-published adventure). [/QUOTE]
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