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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Gloomshroud" data-source="post: 5303062" data-attributes="member: 92835"><p>Typical. Stupid players laying waste to our carefully laid plans! Argh! Ha!</p><p></p><p>Yea, I totally understand what you mean. I try for a middle-of-the-road approach, and it USUALLY works. Sometimes I just suck though. Last game I ran, I needed the players to be somewhere. Fatal design flaw though it was, I simply didn't care. I got tired of it. They pulled off this really awesome combo of ritual/skill challenge/combat...and I totally made it worthless to them. Hahahahahaha! They were NOT happy. They not only got railroaded. I hit them with the damn TRAIN. And enjoyed every second of it. Sometimes, and this may be megalomania talking here, my players forget their places. I have to show them who's boss every once and again. It's spartan to say the least, and I may be a heavy-handed despot, but we have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It went something like:</p><p></p><p><em>DM: Your ritual of blessing and your machinations with the arcane device work flawlessly. But then something goes wrong. The divine wrath of Vecna perverts your efforts, causing the sword to plunge into the goodly dragon's heart. Instead of rescuing her, you are all instead teleported to <insert far away location> as your divine punishment. </em></p><p><em></em></p><p><em>Players: WTF? Did that really just happen?</em></p><p><em></em></p><p><em>DM: Yes. Yes it did. Now roll initiative, you pricks.</em></p></blockquote><p></p>
[QUOTE="Gloomshroud, post: 5303062, member: 92835"] Typical. Stupid players laying waste to our carefully laid plans! Argh! Ha! Yea, I totally understand what you mean. I try for a middle-of-the-road approach, and it USUALLY works. Sometimes I just suck though. Last game I ran, I needed the players to be somewhere. Fatal design flaw though it was, I simply didn't care. I got tired of it. They pulled off this really awesome combo of ritual/skill challenge/combat...and I totally made it worthless to them. Hahahahahaha! They were NOT happy. They not only got railroaded. I hit them with the damn TRAIN. And enjoyed every second of it. Sometimes, and this may be megalomania talking here, my players forget their places. I have to show them who's boss every once and again. It's spartan to say the least, and I may be a heavy-handed despot, but we have fun. :D It went something like: [I]DM: Your ritual of blessing and your machinations with the arcane device work flawlessly. But then something goes wrong. The divine wrath of Vecna perverts your efforts, causing the sword to plunge into the goodly dragon's heart. Instead of rescuing her, you are all instead teleported to <insert far away location> as your divine punishment. Players: WTF? Did that really just happen? DM: Yes. Yes it did. Now roll initiative, you pricks.[/I] [/QUOTE]
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