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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Rel" data-source="post: 5305830" data-attributes="member: 99"><p>I'm not sure I've seen him cite that as how he structures a campaign (though I'm not saying that he hasn't). But it is definitely how he structures most of his one-shot games.</p><p></p><p>Basically the idea is that you start off with a scene/encounter to get the ball moving. Frequently this will be a combat encounter.</p><p></p><p>Then the game opens up. There is typically a clear goal for the characters to pursue. But how the players decide to get there is entirely up to them (although there are probably a few obvious paths and he'll know what lays along them).</p><p></p><p>Then the game comes to the "exciting conclusion". This will frequently be a big, set piece battle. Often it'll have some sort of prominent defining feature and will almost always have some sort of amazing Big Bad Evil Guy.</p><p></p><p>I've been fortunate enough to have played in many of PC's games and this structure works really well for the one-shot format. I'd been doing something vaguely similar but I definitely refined my technique after watching him at work.</p></blockquote><p></p>
[QUOTE="Rel, post: 5305830, member: 99"] I'm not sure I've seen him cite that as how he structures a campaign (though I'm not saying that he hasn't). But it is definitely how he structures most of his one-shot games. Basically the idea is that you start off with a scene/encounter to get the ball moving. Frequently this will be a combat encounter. Then the game opens up. There is typically a clear goal for the characters to pursue. But how the players decide to get there is entirely up to them (although there are probably a few obvious paths and he'll know what lays along them). Then the game comes to the "exciting conclusion". This will frequently be a big, set piece battle. Often it'll have some sort of prominent defining feature and will almost always have some sort of amazing Big Bad Evil Guy. I've been fortunate enough to have played in many of PC's games and this structure works really well for the one-shot format. I'd been doing something vaguely similar but I definitely refined my technique after watching him at work. [/QUOTE]
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