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DM Dilemma - I Need Help, ENWorld! - *UPDATED* - Putting YOUR ideas to work!
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<blockquote data-quote="Gloomshroud" data-source="post: 5307391" data-attributes="member: 92835"><p>Another huge thing I've picked up is that an adventure is best when broken down and subsidized. Divide and conquer, so to speak.</p><p></p><p>I've seen it from our sandbox-type DMs in the thread as well as the narrative (or railroad, as you like) ones. It REALLY was helpful to bust the idea I had up into what you all have called "broad strokes" of general information. Then you take those "broad strokes" and bust THOSE up a little too. Pretty soon, you have a whole session's worth of encounters (at least I did) and more ideas for next session!</p><p></p><p>Below I present my "finished product" which is a strange amalgamation of "formal" adventure design and my own stream-of-consciousness notes. If the tale seems to falter or break off, it's because my brain supplied the missing information. The only thing I REALLY had to do with this printout was consult the monster stat blocks, as well as some read aloud I made for general inspiration. I didn't worry overly much about grammar, and I'm presenting the actual document I used on that one-player adventure I ran. It went VERY well, though things that I had outlined were CHANGED in form (good player idea or two, I came up with a BETTER idea on the fly, etc). This was the skeleton I used to weave a tale of magic, myth and intrigue that actually WORKED for once. You'll see discrepancies, but I wanted to submit raw data. For example, there is a section where I refer to the Sword of Sellanon as a DAGGER. I didn't bother changing it because I was completely aware that it's a sword. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>NB: Grateful thanks to the contributors of the artwork herein (slightly modified by yours truly) for their Commons License contributions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If you feel any of this is useful to you, by all means use it! It is as much a thing of ENWorld as it is of MINE! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Also, the adventure takes place on Akara, <a href="http://www.obsidianportal.com/campaigns/akara" target="_blank">my homebrew setting</a>. If you'd like to view my site, certain events referred to will make more sense. </p><p></p><p>In a VERY direct way you all should note your contributions directly within the text and overlaying design. A case-in-point, in fact, is the name of the elven capital. A'uld Ruhn comes from a conglomeration of 2 ENworlders' usernames! Bonus XP if you can figure out whose they are!</p><p></p><p></p><p>[ATTACH]45272[/ATTACH]</p></blockquote><p></p>
[QUOTE="Gloomshroud, post: 5307391, member: 92835"] Another huge thing I've picked up is that an adventure is best when broken down and subsidized. Divide and conquer, so to speak. I've seen it from our sandbox-type DMs in the thread as well as the narrative (or railroad, as you like) ones. It REALLY was helpful to bust the idea I had up into what you all have called "broad strokes" of general information. Then you take those "broad strokes" and bust THOSE up a little too. Pretty soon, you have a whole session's worth of encounters (at least I did) and more ideas for next session! Below I present my "finished product" which is a strange amalgamation of "formal" adventure design and my own stream-of-consciousness notes. If the tale seems to falter or break off, it's because my brain supplied the missing information. The only thing I REALLY had to do with this printout was consult the monster stat blocks, as well as some read aloud I made for general inspiration. I didn't worry overly much about grammar, and I'm presenting the actual document I used on that one-player adventure I ran. It went VERY well, though things that I had outlined were CHANGED in form (good player idea or two, I came up with a BETTER idea on the fly, etc). This was the skeleton I used to weave a tale of magic, myth and intrigue that actually WORKED for once. You'll see discrepancies, but I wanted to submit raw data. For example, there is a section where I refer to the Sword of Sellanon as a DAGGER. I didn't bother changing it because I was completely aware that it's a sword. :D NB: Grateful thanks to the contributors of the artwork herein (slightly modified by yours truly) for their Commons License contributions. :D If you feel any of this is useful to you, by all means use it! It is as much a thing of ENWorld as it is of MINE! :D Also, the adventure takes place on Akara, [URL="http://www.obsidianportal.com/campaigns/akara"]my homebrew setting[/URL]. If you'd like to view my site, certain events referred to will make more sense. In a VERY direct way you all should note your contributions directly within the text and overlaying design. A case-in-point, in fact, is the name of the elven capital. A'uld Ruhn comes from a conglomeration of 2 ENworlders' usernames! Bonus XP if you can figure out whose they are! [ATTACH]45272._xfImport[/ATTACH] [/QUOTE]
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